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About You - The Player Name: Danii Age: 26 Contact: gamenotifications@gmail.com Past Role Playing Experience: here, milliways_bar, fandomhigh, etc. The Character Name: Rossamünd Bookchild Age/Birthdate: 14ish (looks about 12) / unknown Species: Rossamünderling or manikin; a 'monster' that looks, thinks, and acts exactly like a human. It's pretty much bashed over our heads that this is what he is, but no firm WoG. *Type: Wanderer Canon: Monster Blood Tattoo books by DM Cornish *Pre-existing powers: somewhat faster and much MUCH stronger than his little frame should be; he's also rather resilient. Dogs, however, can smell he's not human and tend not to like him much. Livejournal: loyal_littleman Played By: Aaron Thomas Icon:http://l-userpic.livejournal.com/79126228/16530298 Appearance: Short, young-looking, dark haired, dark eyed, sort of pale. A smart enough looking boy but nothing out of the ordinary. Personality: Rossamünd is young, incredibly young. And by that, I mean that he's very open to the world, accepting and learning and exploring it mentally as well as physically. He almost universally thinks the best of people unless they make a terrible impression or immediately treat him badly, and he has an incredibly sweet temperament. Extremely level headed, he doesn't rise to the bait easily at all and he's usually willing to forgive quite a lot in people. Part of that, probably, is that he's terribly empathic. He looks to try and understand people and when he does, he can't find it in his heart to hate them. Despite the near universal stigma against 'monsters' in his world by human beings, Rossamünd befriends and assists one early on and he sees the truth of the conflicts that take place between everyman and ünterman in a way that's so rare as to be reviled. That said, he is also exceedingly observant and has a tendency to poke into things even when it's not in his best interest. He does have some of the most horrible luck, on par with any Dickensian hero, but his true heart and those who appreciate it usually manage to help him out of it. That is not to say that he is not a fighter, as he is extremely levelheaded in a fight and will act to defend those he cares about with a terrible ferocity, but even then he'll be mildly horrified with himself afterwards because it's just not in his nature. He's a smart boy, one who enjoys learning things in classes and while he occasionally needs a bit of coaching to get certain subjects, he's exceptionally good at others. He knows when to shut up, he's extremely courteous, Anything with chemistry is definitely right up his alley.
History: Rossamünd was found in a basket outside of the marine society (orphanage) with his name written sloppily on a note pinned to his basket. That is why a boy has ended up with a girl's name, and it's haunted him all the while. He grew up in the marine society with the other children, sweet and occasionally bullied because of it, and was one of the last picked for a trade. He was sent along to be a lamplighter (person who tends the lamps on the trade routes and fights off monsters) and in the course of getting to Winstermill (Lamplighter headquarters) got shanghaied by smugglers, encountered a famous monster hunter, saved her life, and finally made his way to the place. There he was sort of mocked for showing up 'late' but proved himself to be a very good student in everything but rifle work. Combat chemistry, though, he's ace at. There he meets a new recruit, late like him, by the name of Threnody who's the daughter of a noble house sent to the Lamplighters mostly because mother and daughter can't get along at ALL. The two strike up an off-beat friendship while Rossamünd gets very close to a mad old seltzerman (guy who mixes the chemicals for the lamps) by the name of Numps. As this is all happening, there are strange secrets in Winstermill and the place is slowly being taken over by the Master of Clerks who doesn't much like Rossamünd and his sneaking into things. Eventually, all of the recruits are graduated early and Rossamünd and Threnody are sent off to just about the scariest place in that world. They survive a massacre and are brought back to Winstermill; Rossamünd is courtmarshalled and then even his humanity is called into question. The book ends with him leaving the Lamplighters for other employment. Writing Sample: http://community.livejournal.com/di_namaste/1123.html
About You - The Player Name: Princess Cordelia Age: 2 1/2 Contact: Scritches Past Role Playing Experience: Pretend to be a dog and not a bear. The Character Name: EDEN-3001 72-833041 Age/Birthdate: Production Date 272 Elstaran 54; Activated 1 Plaxis B 01 Species: Wanderer Canon: OC *Pre-existing powers: As a unit, EDEN is capable of doing terraforming work, however, it takes hundreds of years to do so, mild gravitational manipulation fields, however, they are only able to be used for weight control. *Rift Change, if applicable: Livejournal: howtoreality Played By: Hizaki Icon: http://l-userpic.livejournal.com/97060380/24697734 Appearance: EDEN system models weren't originally meant to be aesthetically pleasing, but EDEN's outer layer has been replaced since the 3-04 incident. Hir skin is soft, human-like and pale, and has a makeup display built in. Hir hair is blond and curly; unlike the rest of hir features, the hair seems a little bit off, as if it's maybe a touch too brittle. It does have some fiber-optic capabilities, that allow it to change color if absolutely necessary. Hir proportions seem to be oddly off; EDEN models have odd jointing around the elbows and the waist, although the skin job around them does a decent, although not perfect, job of smoothing it out. Se is 5'6" and weighs 514 pounds, but due to gravity manipulation circuitry, ends up only weighing around 110. Personality: To say EDEN doesn't have a personality would not be entirely true. EDEN doesn't always have a personality. Due to the Plaxis B Incident, hir learning capabilities managed to evolve into a sophisticated AI, which has allowed EDEN to develop as a person. Hir circuitry, however, can't actually handle the AI, and overloads hir, leading to heavy glitching. While it's a problem that can theoretically be fixed with some minor board work, instead a virus was embedded in hir's system to wipe all data when the glitching reaches a certain point. The major problem is that the virus is only able to temporary suppress the AI glitch. While EDEN does lose all memory data from incidents, personality tends to remain constant, allowing small variations from character development. The virus, when installing a basic OS back in hir's system, also pulls a personality from its personality banks. This personality ebbs and weakens as the AI system and the virus battle for control. EDEN's true personality is rather shy and unsure. Se is rather naive, due to having little experience that se can remember, and far too trusting, as se has always relied on humans in order to survive. No matter what personality is currently installed, EDEN cannot physically attempt to harm a human without hir entire system shutting down, not can EDEN allow a human to be harmed by non-action. If EDEN is tried and found as a danger to humanity, se will shut down and scrap hirself.
History: EDEN was produced on Alstaran, a major factory producer, known for its robotics. EDEN series models are sent 200 years before colonists arrive on a planet, in order to terraform and ready the planet for human habitation. EDEN was deployed to Plaxis B, where it was activated. While Plaxis B was originally scanned for any abnormalities, there was a magnetic field disturbance that wasn't originally able to register. EDEN models were not built to be able to handle AI programs. However, the abnormalities of Plaxis B ended up, over the 200 years of preparing the planet for colonization, altering the programming of the EDEN models and expanding their rudimentary learning software into a full-fledged AI system that their circuitry could not handle. All of the EDEN models, ranging from 2000 series to the more sophisticated 6000 series were tried and found as a possible danger to humanity, except for EDEN-3001 72-833041, as that unit was illegally sold to a collector and therefore never tried. The collector realized that usefulness that a glitchy EDEN model could provide -- he updated the personality banks and added a virus in hir to handle the processing overload. And then kept EDEN as the perfect pet. He was able to have the perfect person for any situation, and had no issues wiping and reinstalling hir personality at a whim, just because he wanted a specific EDEN. Whatever needs he had, se fulfilled, from mother, to caretaker, to conversationalist, to someone to play chess with, to someone to abuse. Writing Sample: http://community.livejournal.com/originalele/4418.html?thread=198210#t198210
About You - The Player Name: Ella Age: 22 Contact: lovelyrosethorns@gmail.com Past Role Playing Experience: Eating ridiculous amounts of food and most of my tags. Om nom nom. The Character Name: Julian Cuevas Age/Birthdate: 105 / August 4th Species: Angel *Type: Archangel Canon: Rift canon *Pre-existing powers: N/A *Rift Change, if applicable: N/A Livejournal: laperdicion Played By: Benicio del Toro Icon: http://l-userpic.livejournal.com/100562180/27478377 Appearance: You look at Julian and you don't doubt for a moment he's an Archangel. Julian stands tall at well over six feet, and while the suits he often wears manage to conceal the fact he's well-muscled (which is kind of what he goes for), the fact still stands the guy's pretty tough-looking. He's got darkly tanned features, black hair and brown eyes. His wings are that of an average eagle, and he's got so many scars they're practically a road map throughout his body. Personality: Julian is a blunt soldier. He's direct, speaking only when something is absolutely pertinent to say (and you better damn well listen) and socializing only when he must. He's a brilliant tactician, though being a leader doesn't come as naturally to him as he'd like. He's self-assured without being cocky, doesn't glorify his life nor that or his peers. Julian is severe but he isn't without compassion. He clawed himself out of a tough life on the streets, so he's street-smart and he's resilient. History: Julian never met his father. He lived with his mother, an immigrant from Colombia, for the greater part of his childhood and adolescence. His mother was poor, living in a crime-flooded part of the city and working double-shifts at the local diner. When she got remarried, Julian didn't quite fit with the new family. He lived on the streets, picked up by some gang members and selling drugs. His life didn't really start to get weird until he got his wings, and with it, the stirring underneath his skin that urged him to hunt demons. Julian knew nothing about the ranking system. He didn't know any Firsts and he hadn't met with any Archangels. Once he did he managed to claw his way to the top much like he changed his circumstance once the street life nearly got him killed. He's been hunting in a few states, landing somewhere near Boston for the past couple of years. He's caught wind of the recent collapse in the Archangel command structure. Julian's been reluctant to go to Chicago in the past because of the treaty that exists there between angels and demons. Tenuous at best, but still a treaty. Now that times are changing and the city seems to be burning at its heels, he thinks it's time to maybe check it out.
Writing Sample: His philosophy is pretty simple.
In life you should eat when you're hungry, scratch when it itches, and beat the shit out of the other guy if he's trying to beat on you. There's the good side and there's Julian's side and may el Espiritu Santo help you if you're on the other team.
He's good at what he does. He lives within a supernatural world that can't always be trusted, and his peers and those around him, for all their worth are flesh and bones. He's too jaded to really believe in salvation. There's nothing to be saved from.
Julian's not a glorified life, but it's the one he knows. The one he leads - he hunts and he leads and he wins.
He's lived violently, and he'll die violently.
His madrecita believed in Heaven. Julian knows all roads lead to perdition, and one shouldn't wait for el paraiso.
About You - The Player Name: Sally Age: 35 Contact: inalongline@hotmail.com Past Role Playing Experience: Mutant Academy on IJ, Next Generation X on IJ, various open games on LJ including SWS, Theatrical Muse, The Dressing Room, The Character Name: Ashley Magnus Age/Birthdate: 23 10/27 Species: Human *Type: Genetically altered descendant. Her parents altered their blood, so hers is altered though human. Canon: Sanctuary *Pre-existing powers: Latent inherited abilities. Unknown to her, though she knew of her parents' abilities. *Rift Change, if applicable: Those latent abilities are brought to the forefront. Teleportation: Ability to travel to anywhere she's seen or been before. Only through current time, but anywhere on the planet. Vampiric Tendencies: Under extreme stress, pain or anger (Currently out of her control, though not an every day occurrence) Ashley can develop sharp, hard claws and teeth. It brings with it a deep aggression, something she works to direct in the right ways normally. Livejournal: kick_ash Played By: Sally Icon: http://l-userpic.livejournal.com/100679215/27519961 Appearance: Average in height, just about six inches above five foot, she is toned rather than thin. Athletic and active, she is curvy without being overly done. Golden blonde hair cut bluntly across the bangs and shoulder length. Blue eyes and pale skin with golden undertones. Personality: Blunt and aggressive, Ashley has a hard exterior formed after years of battle and fights. Genetics have left her with an aggressive streak, one that easily turns to violence when not checked. Brash and bold, she doesn't hold her tongue and will say what she's thinking. Behavioral issues can sometimes be a problem for her, acting rashly and rushing in before thinking out the outcoming. Yet in a battle situation, she is focused and dedicated. She's still a bit young despite all she's been through, feeling emotions deeply though she may work hard to hide it. She may not always see the good in people, but she's willing to look for it and accept good in others. She sees herself as a good person, family genetics to the possible contrary. History: Conceived in the late 1880's to a genetical altered mother, Ashley remained in a frozen status for nearly a century before her mother became to lonely on her own. At that time she brought Ashley to term, never telling her about her father. Raised in the Sanctuary, she learned skills that would exist her later in life. Bagging and tagging abnormals, as well as the hand to hand combat skills and weaponry knowledge that would serve her well. Overtime she became a skilled monster hunter. Making contacts with the underground and working through channels that her mother might not always approve of, Ashley was effective above all else. Recently, in trying to save her mother from an old friend, Nikola Tesla, Ashley has come to learn that her father is John Druitt, a man of violence and aggression who once tried to kill her.
Writing Sample:
Even the butt of the gun felt hot in her hands, and Ashley was pretending not to see the smoke wisping up from the barrel. Since she was sixteen years old, Ashley had been holding that pistol in her hands, both in battle and on the range like she was now. It was her best friend, her must trusted companion, and a gift from her mother.
And in the second it took for John Druitt to hand it back to her, she had come to realize it was just another part of the story her mother had held back from her. He wasn't just a integral part of London's history, a serial killer that survived into modern times, he was also her father.
Now that her mother confirmed it, Ashley wanted it to be wrong. She didn't want it to be true. She didn't want John Druitt - Jack the goddamn Ripper - to be her father.
Dropping her primary weapon, Ashley's hands whipped behind her, snagging the two smaller caliber weapons at the small of her back. She fired them at the same time, body jerking with the less damaging recoil. Firing until both pistols were empty, she replaced the clips.
Down range the paper target was nothing but tatters held by two steel clips, bit of singed paper floating to the ground. Dropping the smaller guns, she turned and punched the wall. Pain flared up her arm. It was good pain, mind clearing and sharp.
"Damn you, Daddy," she snarled to no one, John Druitt likely not even in the country. "Damn you to Hell."
Always him and never her mother. There was nothing in this world that would make Ashley turn on her mother. At least she prayed that there was nothing that powerful.
About You - The Player Name: Morgan Age: 32 Contact: queenmorgan23@aol.com Past Role Playing Experience: Several years. :) The Character Name: Aislin Benedict Age/Birthdate: 40/October 12, 1969 Species: Angel *Type: Guardian Canon: Rift-canon *Pre-existing powers: -- *Rift Change, if applicable: -- Livejournal: http://so-so-sublime.livejournal.com/ Played By: Elisabeth Shue Icon: http://l-userpic.livejournal.com/91318194/21279059 Appearance: Aislin is 5'7", with blonde hair and brown eyes. She has mostly white, feathered wings. She is 40 years old, though she looks like she's in her very early 20's and she's got enough freckles to play connect-the-dots. She's generally in worn-out jeans and t-shirts she finds at thrift stores. Personality: She's a throwback to the 60's Love movement in a lot of ways. She likes things being calm and relaxed, and she's all about speaking up for things she disagrees with. Movements? This girl will be all over one if she feels it's important. In her happiest world, everyone could sit around making daisy chains and singing about peace and love. Of course, if she sees someone being picked on or hurt, she'll shove a daisy chain down someone's throat and not apologize for it. She'll feel bad about it later, but inevitably? Mean people get daisy chains shoved down their throat. ... Peace. History: Aislin's father was a guardian. He followed his ward into a tour of service and they were both killed. Her mother was a very young 17 and she left Aislin with her parents to raise, then took off. Aislin hasn't heard from or spoken to the woman since then. Her grandparents treated her well and she had a decent childhood. When she turned sixteen and got her wings, they continued to support her, despite the fact that they were seriously flipped out. She stayed with them for another year and a half, then dropped out of school and took off in her VW bug. She got her GED eventually and settled in San Francisco. Furthering her education never really interested her, not when there was so much to 'learn' out in that big, beautiful world. She's yet to find a ward and she's not really worried about it. She figures it'll happen when it happens. She's come to Chicago now because she literally picked the name out of a hat.
Writing Sample: The first time she saw Chicago, Aislin pulled the car over to the side of the road. Her sunglasses got tossed in the general direction of the car seat, and when they clattered to the floor board, she didn't bother to pick them up. Chances were they were covered in something gross at this point anyway.
The sun was low enough in the sky to make it difficult to really see through the windshield, so she rolled down her window and leaned out of the car, sitting on the edge of the window frame. The fact that the window didn't roll down all the way and the glass was cutting into her ass a bit went ignored, just like the sunglasses.
She scrunched her face a bit as she worked out the skyline. "I guess it'll do," she muttered to no one in particular. Then she was sliding back into her seat and pulling an entirely different pair of sunglasses down from the visor.
Maybe this would be the city, the year, the time for her to finally find them. Whoever they were, they were waiting to be born or found or saved. Aislin was waiting, too. She wasn't sure she was up for the job, truthfully, but damned if there weren't seventeen pairs of brand-new sunglasses in the glove compartment for this person. They matched each and every one of the seventeen pairs of her own she had scattered across the car's interior.
Yup. Maybe this was it.
About You - The Player Name: Awbrey Age: 21 Contact: AIM ~ CeiliurEan Past Role Playing Experience: I've been roleplaying in various forms - streaming chat, tabletop, IM, forums - for almost 10 years now. I'm fairly new to the LJ roleplaying scene, but I've gotten the hang of it quite nicely and I play actively at eldorado_rpg and paradiselostrp (as far as bigger games go); I also write a number of PSLs and play often at SWS. The Character Name: Buffy Anne Summers Age/Birthdate: 22; January 19th, 1981. Species: Human *Type: Wanderer Canon: Buffy the Vampire Slayer (Late Season 7 - between "End of Days" and "Chosen".) *Pre-existing powers: Buffy has all of the normal powers that a Slayer has - superhuman strength, reflexes, speed, agility... She's incredibly durable and has accelerated healing, and can often sense the presence of Demons. She has all of the memories of Slayers past, and sometimes will have precognitive dreams. *Rift Change, if applicable: Buffy is now lactose intolerant and allergic to berries, has a strange new knowledge of everything involving firearms and is not quite so averted to them as she was previously, and instead of simply healing quickly, she heals almost instantly (as if she's gained regenerative powers.) *Note: Buffy comes through the Rift to Chicago equipped with the Scythe, which she had on her person at the time of the Rift's activation. Livejournal: neverdamseling Played By: Sarah Michelle Gellar Icon: http://l-userpic.livejournal.com/100887494/27650691 Appearance: Buffy's deceptively small; she stands at only 5'3" and doesn't weigh an ounce over 110 pounds, despite her superpowered muscles and the fact that she can pack away a pizza like a trooper. She has very expressive, hazel (usually green) eyes that contrast well with her even skin-tone (bordering somewhere between gentle milky and tan) and long, blond hair. Her most defining mark, though it's usually covered by her hair, is the bite scar on the right side of her neck. She's got a very definitive style and an eye for fashion, and unless she's training, she's always dressed to kill. She makes sure to dress both with flair and practicality. Buffy rarely ever leaves the house without wearing a cross of some sort around her neck. Personality: Buffy is a leader by nature. She's self-assured and strong-willed. She is a very independent woman who doesn't have much taste for authority, who does what she thinks is the best thing, and right thing, to do. If that involves bending the rules, then so be it. She's a rebel, even in terms of being a Slayer - she likes to do things her own way, even if her Watcher or the Council have demanded otherwise. Sometimes her natural ability to lead can go to her head, and she'll get a little too headstrong and arrogant about things. She's often fairly well convinced that she's the foremost expert on all of the monsters and demons that come around, just because she's The Slayer, and she's been there. Buffy also has a huge heart. She cares about people, sometimes more than what's good for her. She can get attached to people far too quickly, and she definitely puts her all into her friendships. She's a very protective person and will stop at nothing to keep those she loves safe. She considers her emotions to be assets, and knows that, despite what she's learned from the First Slayer and what she's been told of Slayers in the past, they give her power. Edited at 2010-05-18 04:14 am (UTC)
She can be extremely strong in her opinions, and isn't afraid to step up and assert her authority when she feels it's necessary. Buffy also possesses the uncanny ability to whip out witty comments at the most appropriate (and, alright, sometimes inappropriate) times, always offering a crack - especially when dealing with her enemies. She comes off a little bit cynical and sarcastic at times, but usually just when she's in a bad mood. She's very emotional, despite the strong image she upholds. She's not quick to cry, but when the need hits her, she lets it out (depending on who's around). History: I apologize for the massive length of her history. I had much of it already written out, so I decided not to go back and make it super-short and abridged and leave it fully fleshed; I figured that with the length, it'd be better to link to a journal entry than make a billion and one comments. Writing Sample: Well, she's been there long enough to know the ropes and get what's going on. She's been there long enough to get settled, long enough to meet people and make a few new friends... Long enough to relax and try to get over the shock of being ripped out of Heaven. Even with a wonderful and understanding roommate to talk to, her best friend being there, and what seems like an almost completely peaceful new life, Buffy feels the ache within her that tells her there is something more she's supposed to do. Or perhaps it's just the emptiness that seeps into her, realizing that she won't likely be feeling closure, or peace, or solace again anytime soon no matter how nice the city is. Something stirs inside of her, whatever it is, and she feels restless. She learned, in the past few weeks, that there were gyms, training facilities, within the hotel - all ready and waiting to be used at her discretion. She has a lot of frustration to get out, a lot of pent up emotions that she isn't able to express otherwise, so she decides to head that way and make full use of what's been provided to her. Clad in a tank, some spandex pants, and a pair of well-worn tennis shoes, she enters the gyms and looks around. There are all sorts of work out machines and the like littered about the room, and it brings the slightest hint of a smile to her lips. This is a little more like home. No throwing knives, and no Giles... but it's something, at least. Buffy immediately spots an area where there's at least a little bit of padding on the floor, and a wall lined with punching bags that could match the size of a fully-grown man. This definitely works for her. She closes her eyes and takes a deep breath, approaching one of the bags. It looks totally untouched. She tries to imagine it as someone, something, she hates. Really, really hates. But in the end, she doesn't need to. Her emotions overtake her, and she begins to punch at it with every move in the book, occasionally kicking, and giving it her all. She breathes heavily and she can feel the weight on her heart as a surge of frustration and confusion and pain all mixed with excitement and adrenaline courses through her. Her feelings seem to possess her completely, and dictate her every move. A series of grunts begin to come from her with the force her body exerts against the stubborn punching bag. It seems cemented, unmoving, and she wants it to thrash. She wants it to fight back. She wants to feel it wailing on her, to feel the pain of taking a punch - but that release never comes. Buffy lets out a frustrated shout as her body twists and rotates into a desperate and forceful roundhouse kick. Still, the punching bag barely flinches. Her well-placed punches and thrusts dissolve into savage beating as she begins to cry, keeping her composure as best she can through the allowance of silent tears streaming down her cheeks. She goes like that for several minutes, just flailing and beating the hell out of it until her body begins to quiver with more forceful sobs. She talked to Daniel that first night, but otherwise has been keeping her emotions completely bottled. This is a release for her, even if it isn't the one she's been looking for. Edited at 2010-05-18 04:15 am (UTC)
About You - The Player Name: Amanda Contact: idolikecake@hotmail.com Past Role Playing Experience: Various comms such as sixwordstories, just_muse_me, disney_academy, thedressingroom, etc. The Character Name: Georgia Lass Age/Birthdate: 24 years of age/September 24, 1985 Species: Human *Type: Wanderer Canon: Dead Like Me TV show (the movie did not happen to this version of George) *Pre-existing powers: Death has granted her a number of abilities such as; the ability to extract souls from humans near their estimated time of death, quick healing and she does not age. *Rift Change, if applicable: Going through the rift acted as though a thick 'reaper' layer was stripped from George. She no longer has an undead body to hide herself in; her true face and appearance are exposed and she no longer has use of her undead name, Mildred Hagen. She has also lost her ability to heal quickly and is now able to scar easily. Livejournal: smartas Played By: Ellen Muth Icon: http://l-userpic.livejournal.com/96021834/24329274 Appearance: Light freckles gently dotted all over her face, pouty lips, deep brown eyes. She has dark brows and sort of a honey blonde colour to her thick hair. George has unique features that gives her a kind of odd-looking appearance compared to most girls of her physical age, which is 18. She's not exactly tall, but not short either at 5'5. She's also quite skinny to the point where she looks or seems slightly awkward. Personality: Georgia Lass is known for her indifference toward most everything and her deadpan visage. Her way of interacting is quite awkward and she has a blunt style of communication. Experiencing death and leaving life behind has shaped her immensely. She has realized what and who she once had, especially after spending most of her life isolating her family and living life as if it were full of annoyance. She has learned far more about life after her death than she ever did when she was living it. George has been dead for 7 years, and over the years she has grown from an easily bored and easily annoyed teenager to a much more understanding dead woman. Even though her usual traits have been toned down with time, they have not been rid of completely, as these are the characteristics that define her most.
History: Georgia was born and raised in Seattle, Washington. She lived with her mother, father and younger sister --whom she ignored most of her life. She is a college dropout who finds herself working at a temp agency through 'Happy Time Temporary Services'. The realization of her being a temp for the rest of her life is not a thrill, but of course that doesn't last long. It is during her lunch break on her first day on the job that she is killed by a toilet seat which fell from a Russian space station burning up in the atmosphere back in 2003. Shortly after the hit, dead George encounters a man who introduces her to other dead --undead-- people who call themselves grim reapers. The man --who turns out to be the head reaper-- has her understand that she is destined to join the ranks of the undead, then unwillingly becomes a grim reaper herself. Filling in such a role comes with the given ability to extract souls from human bodies. She is not a ghost however, since she is given a physical body which looks different to the living world to avoid any panic or confusion. She is also no longer 'George Lass' to the public when she becomes 'Mildred "Millie" Hagen'.
Reapers are to cover specific divisions. George is assigned to external influence; murders, suicides, accidents, etc. Death has a schedule for who is to die, when and where, and she receives this information before any deaths take place. It is also her responsibility to escort the dead into the afterlife.
Even though grim reapers make extremely important contributions, they don't get paid or receive any sort of special treatment. This forces George (aka Millie Hagen) to find a job, which she does, returning to the Happy Time Temp Agency. This time in the interview, she has a more positive attitude which ends up helping her get put into a much better position at the agency than before, which was by cause of her indifference and cynical attitude.
Writing Sample: George has never been hard to read.
Not that she makes it difficult, what with her eagerness to speak her mind most of the time.
Actually... this has made her a poor liar.
She is quite intelligent --she was smarter than all of her friends growing up-- and she is a reader. Coming up with a small tale was cake, but actually having to tell said tale isn't something she has ever been able to master. There's just so much to practice, so much to learn; certain expressions and fidgeting you need to avoid, a way of speaking, with a speed or tone, and she is completely awkward when trying to feed someone her bullshit. Always was.
When she was alive, and still even a bit now, she would always prefer to let the world know what was on her mind over lying. It easily makes the most sense to do so, but George is not alive anymore, is she? She's dead. Dead and buried. But the world can't know. Nobody outside the undead world was allowed to know. Rube, head reaper, says it's because that would just lead to things getting out of hand, and that ain't pretty.
So this is where the secrets and the bullshit begins. Start your training, Lass.
About You - The Player Name: Rachel Age: 18 Contact: email: nerdswereright at yahoo ;; AIM: whiskeredwolven ;; LJ: likewinning Past Role Playing Experience: here , there, everywhere, other less awesome places The Character Name: Anya Christina Emmanuella Jenkins [lame-ass made up last name] Age/Birthdate: 1122 Species: Human *Type: Wanderer Canon: Buffy the Vampire Slayer (early season 4 – mid “Fear, Itself”) *Pre-existing powers: Aside from a decent knowledge of witchcraft and some residual fighting skills leftover from her days as a demon, none. *Rift Change, if applicable: Shapeshifter (bunny, other form yet to be determined) Livejournal: literalfinesse Played By: Emma Caulfield Icon: http://l-userpic.livejournal.com/101148359/27819303 Appearance: Anya is on the smaller side, about 5’4” and rather thin. She frequently changes her hair color/style, but for now we’ll say that she is a brunette with large, brown eyes. Her face is very expressive, though said expression is typically one of confusion or disdain – or both at once. For someone who is mostly out of touch with humanity, she has quite an eye for fashion, and her manner of dress is evident of that. Personality: Anya is blunt, to put it lightly. If there’s something you don’t want her to say, she’ll probably say it – not to be cruel, but because it’s just her way. She speaks precisely, and tends to take things in a startlingly literal way. While she has human emotions, her understanding of them can be quite limited, and she’s frequently confused by feelings other people would take for granted. She is still coming to terms with being a twenty-something girl instead of a centuries-old demon, which results in conflicting feelings: her desire to form relationships with men, for example, conflicted with her once violently (literally) anti-men status. There is, however, plenty of good in Anya, though, used to being ignored or having people repelled by her ways, it sometimes take a while for it to show through. She can be a bit self-serving, but she does care about people – those who deserve it, anyway. Anya has quite a few quirks, including an extreme love of money/capitalism, a habit of discussing the good old days of being a vengeance demon (tales of disembowelment, yay), and an inexplicable fear of, of all things, bunnies. Though rather knowledgeable in areas ranging from demonology to magic to math, her knowledge of pop culture is rather limited, so most references will be lost on her. She also has a dedicated work ethic, whether it’s punishing evil men or, later in life, handling Sunnydale’s magic shop. History: Born Aud in the 7th century, Anya’s story began as a typical girl loves guy, guy uses girl shamelessly, girl decides to exact revenge story – but that’s where it stops being typical. Using witchcraft, Aud cursed her unfaithful boyfriend, Olaf and turned him into a troll. This brought the admiration of a demon, D’hoffryn, who offered to place her into her true calling – that as the vengeance demon Anyanka. Anya accepted the demon’s offer, and for centuries, she became a sort of patron saint of scorned women. Blessed with immortality, the ability to teleport, and a psychic connection to wronged women, she would appear to them and, upon them wishing vengeance, she would extract it. Being a demon, however, this vengeance was often taken to a literal, horrific extent – a later example in the series involves a girl wishing some fraternity guys could know what it was like to have their hearts ripped out – and so they learn. Painfully.
In 1999, after Xander Harris cheated on girlfriend Cordelia Chase, Anya came to Sunnydale under the guise of a teenage girl, hoping to help Cordelia. This proved to be her downfall when, in an alternate dimension in order to reverse the wish that Buffy Summers had never come to Sunnydale, Giles smashed the amulet that Anyanka wore around her neck – the source of her powers. For a few months, Anya tried to convince her demon boss D’hoffryn to restore her powers, but he refused – she was forced to live out her life as a teenage girl. After giving up on getting her powers back, Anya stuck around at Sunnydale High School long enough to attend prom. She had an inexplicable desire to go, despite men being evil, and asked Xander Harris to take her, since she “knew he didn’t have a date, either.” Though it was a less-than-stellar date on Xander’s part, Anya began to develop a fondness for him, finding him less repellant than most of his peers. After telling Buffy and the Scooby Gang all she could about a demon ascension she had once witnessed, she invited Xander to escape from Sunnydale with her before the Mayor’s ascension could take place, telling him she didn’t want him to die. Xander refused, and Anya left without him, too afraid to stay and fight.
This seemed to be the last of Anya, but she returned to Sunnydale the following fall, determined to “get over” Xander – by sleeping with him. When this didn’t work, and instead only increased her affection toward him, the two began, a bit awkwardly and at Anya’s insistence, to date. She was on her way to a Halloween party, dressed in the most frightening costume she could come up with – a bunny suit – when the Rift pulled her through.
Writing Sample:
Anya means to leave Sunnydale in a hurry; it’s what every survival instinct she’s honed over the last 1,100 years tells her to do, but she doesn’t. She waits an hour, two hours, parked three blocks from the high school in case Xander decides to change his mind. She isn’t sure why she cares – they’ve had one date, which in her understanding does not account for all of these feelings she’s experiencing: fear, regret, rejection. Confusion, because she doesn’t really hope Xander dies.
She doesn’t really hope anyone dies. Sunnydale’s undoubtedly full of scorned women and evil men, but Anya’s calling has been stripped from her and what she’s feeling is – disappointment.
It makes very little sense, in her opinion. Xander Harris is less repulsive than most of his species, decently shaped, apt at conversation (she thinks in time, she might laugh at his jokes, if she learned how to tell if they were funny), but there’s a very strong possibility they wouldn’t get along in a car together, away from Sunnydale. Possibly Xander would sing in the car, or ask if they were there yet like the children she’s seen on television – yet another human phenomena she doesn’t understand. If they were there, they would know. Possibly, Xander would ask to stop frequently, wasting valuable time and gas. Possibly Anya would be sorry she’d decided to save him at all.
After three hours, countless deliberations, numerous refusals to chase after Xander again, she starts the car and drives out of Sunnydale as fast as she can before that baffling, all-too-human part of her convinces her to do otherwise.
About You - The Player Name: Morgan Age: 32 Contact: queenmmorgan23@aol.com Past Role Playing Experience: Several years. The Character Name: The Doctor (Tenth) Age/Birthdate: 906 Species: Time Lord *Type: He's gifted with the ability of dowsing (the ability to locate objects). Limited to pears. Canon: Doctor Who *Pre-existing powers: *Rift Change, if applicable: Livejournal: http://thefarenough.livejournal.com/ Played By: David Tennant Icon: http://l-userpic.livejournal.com/100456164/27409837 Appearance: He's been called skinny a time or two. Brown hair, brown eyes. Average height, though it's unlikely you'll get him to stand still long enough to actually get any measurements. He's rather fond of his pinstriped suit and his trainers. He's also got a pair of tortoise shell-rimmed glasses (a bit of a throw-back to the Fifth Doctor; he doesn't actually need them). Personality: Charismatic and enthusiastic, he's also ruthless when he feels the need. He's a big, brimming box of ego. He's brilliant and he knows it. He's just fine with sharing that particular fact. He's highly energetic and apt to jump into situations if he feels he needs to step in. He's very arrogant, and he's got a bit of a temper. He's also fond of pop culture and little shops, and this comes out randomly in conversation sometimes.
History: He's a Time Lord from the planet Gallifrey, and he traveled through time and space in his TARDIS (Time And Relative Dimension(s) In Space).
The Tenth Doctor regenerated during Christmas time in 2005 (technically). His companion at the time was Rose Tyler, who had been traveling with him before that. They traveled together for a while until eventually they were separated in the midst of a war on Earth between the Cybermen and the Daleks. Rose was taken to a parallel world by her father, and she had to stay. Right after this, he met Donna Noble, though she did not stay as his companion at the time. Instead, he took her home, though she remarked that he needed to find someone who would stop him sometimes. His next companion was Martha Jones. He met her when the hospital she was working in was transported to the moon.
He offered her a single trip through space and time. It ended up being more than one trip, and they traveled together.
He met up again with a former companion, Captain Jack Harkness, when he and Martha stopped for a TARDIS fuel-up in Cardiff and Jack grabbed the TARDIS and traveled with them to the end of the universe. Then, the Doctor, Jack, and Martha discovered the Master living as Harold Saxon, Prime Minister of Britain. The Doctor and Jack were captured and held for a year while Martha went across the world, spreading the Doctor's story. It's because of Martha that they were all freed, in the end. It became the year that never was, as everyone who was not on the ship with them (the Doctor, the Master, Jack, Martha, Martha's family, the Master's wife, etc.) had their memories erased from that past year.
Afterward, Martha decided to go home so the Doctor left on his own again. It's at that time that the Doctor once again met up with Donna Noble. Upon finding one another, she said she wanted to travel with him ('says' meaning she told him and showed him she was packed and ready to go), and off they went. During his travels with Donna, he was called back to Earth by Martha, and then they ended up on the planet Messaline. It's there than the Doctor's DNA was used to create another single person: his daughter, Jenny.
The Doctor and Donna resumed travels, and met with River Song during this time. She knew his true name and told him in order to prove that she would be someone he can trust.
We come to the end of this Doctor's journeys when the Daleks stole the Earth and 26 planets to the Medusa Cascade. The Doctor, naturally, wanted to stop this. During this time, the Doctor was met again by Sarah Jane Smith, Martha, Jack, and Rose. In the midst of quite a bit of chaos, there was a human Time Lord created from the Doctor's hand by Donna (Meta-Crisis). Donna, herself, took the consciousness of a Time Lord into herself, but it was too much for her brain to handle. The Doctor was forced to remove all of her memories of him and their travels. They did manage to return the Earth and the other planets.
Immediately after dropping Donna off at home with her mother and grandfather, the Doctor walked through the rain to the TARDIS.
Edited at 2010-06-03 03:55 am (UTC)
![[User Picture]](http://l-userpic.livejournal.com/98245412/25449969) | From: sitherequietly 2010-06-07 06:05 am (UTC)
(So much for the hold and I'm apologizing now for the length here's) Part 1 | (Link)
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About You - The Player Name: Emily Age: 21 Contact: iluvroadrunner6@yahoo.com / iluvroadrunner6 on AIM Past Role Playing Experience: paradisa lately. I was at lawandorder_siu for about three years, and I play PSLs and other kind of RP in the muse journals. The Character Name: Castiel Age/Birthdate: at least 2000 / Unknown Species: Angel *Type: Wanderer Canon: Supernatural (TV Series), post the Season 5 finale *Pre-existing powers:Teleportation, self-healing, super strength, can burn your eyes out just by existing unless he’s in a vessel. On occasion there is also time travel. Pre-arriving through the rift, he could also raise people from the dead with a touch because God made him Super Angel. *Rift Change, if applicable: Castiel is losing his resurrection powers. He can heal people, but no raising them from the dead. Also, time travel is a no-go. Livejournal: sitherequietly Played By: Misha Collins Icon: http://l-userpic.livejournal.com/98245848/25449969 Appearance: Simply put, he looks like a run of the mill tax accountant. In his true form, Castiel is a bright brilliant ball of light that’s so blinding bright it can melt a person’s eyes out (See: Pam, 401: Lazarus Rising). However, angels are allowed to take vessels, and Castiel is currently inhabiting the body of a man named Jimmy Novak. He’s about six-feet tall, slim, but not scrawny. He has messy dark hair that looks like he hasn’t done anything with it because … he hasn’t, and a slight five o’clock shadow. He’s usually dressed in a dark three piece suit, a partially loosened tie and a beige trenchcoat. He doesn’t change his clothes, so it’s really the same thing every time.
Personality: On first glance, Castiel is the socially awkward kid who knows all the answers to the tough questions, but you ask him who Britney Spears is and the best you’ll get is a curious head tilt. Most pop culture references go over his head unless explained, and while he will try to use them in context, it still feels awkward to have him being the one saying them. There’s something almost child-like about him most times, and is mostly shown in his curiosity about humanity and the way they relate to the world, but at the same time, it is very clear that there is very, very dangerous about him. He’s still a warrior, and will take you down if you threaten him or the people he cares about.
He spent the first two thousand years or so of his life as an angel, which is a rather monotonous walk of life. He followed orders without question, and he still has some of that soldier still in him. However, unlike most of his angels angelic brethren, Castiel believes in the job assigned to him, which he believes is to protect and watch over the human race. While most other angels refer to the humans as “mud monkeys” and treat them like most humans would treat as rats, Castiel actually reveres them. He sees them as the image of his Father, and to be treated with respect. Castiel is also fiercely loyal to whatever cause he has set himself too. In the beginning of season four, when he first was introduced to the show, Castiel was loyal to the cause he believed God had given him and stayed true to that cause—which he believed was stopping the Apocalypse. He held onto the belief that he was doing God’s work, even to the point where he chose humanity over his family, joining up with Dean and Sam in order to stop the Apocalypse.
Castiel’s form of loyalty isn’t just to the Winchester’s cause, however, but also to the people themselves. When faced with the choice between leaving becoming Lucifer’s vessel and granting him full power to Sam’s choice, or killing him in order to avoid giving Lucifer the opportunity, Castiel opted to save Sam, citing the reason as Sam being his friend (513: The Song Remains the Same). He trusts them without reservation because he has to. He gave up his family and everything that he knew in order to support the idea of free will and choice, and what he saw as God’s plan, while the rest of the angels believed God was dead.
However, once Castiel is forced to question your loyalty to him? It’s very hard to win it back. He trusts almost the way a child trusts. So long as your behavior is in his favor and towards what he expects of you to do, he will follow you to the end of the earth and back. However, break his trust and betray him? And it is very, very hard to earn it back. After Sam and Dean returned from Heaven and told him that God refused to help them with the Apocalypse, Castiel disappeared for weeks, and when he did return, he was drunk (he drank a liquor store) and belligerent, almost as though he had given up himself (517: 99 Problems). When Dean abandoned him and Sam to try and say yes, a process that involved sending Castiel back to Heaven in the process, Castiel channeled that anger at him into bringing him back, beating him to a pulp and showing him just how angry he was with the choices that Dean had made. After that, he made it quite clear that his faith in Dean was broken, and that he no longer expected Dean do follow through with the plan as stated (518: The Point of No Return). His loyalty to the cause, however, remained the same. He sacrificed what was left of his grace in order to give Dean and Sam a fighting chance of finding their brother (also 518: The Point of No Return) and returned to Heaven after Lucifer was sent back to Hell in order to restore order, despite how Heaven had betrayed him.
About You - The Player Name: Ella Age: 22 Contact: lovelyrosethorns @ gmail.com AIM: sighofthings Past Role Playing Experience: I spam. Everything. And everyone. Ever. :D The Character Name: Ally James Age/Birthdate: 25/December 5th Species: Supernatural *Type: Elemental (Love) Canon: Rift canon *Pre-existing powers: An elemental needs their element to be present for their powers to kick into gear, obviously. Ally has a natural gift when it comes to sensing love-related emotions and distress in the hearts of others and getting a good read on them. It's her own emotions she often makes a mess out of. Alas, those who cannot do, teach. *Rift Change, if applicable: Livejournal: http://cloudsinmyway.livejournal.com/profile Played By: Rachel McAdams Icon: http://l-userpic.livejournal.com/101525818/28155115 Appearance: Ally has dark hair (sometimes she dyes it a reddish auburn) and blue-gray eyes. She's got pale skin with faint freckles dotting her arms. She's not overly tall and she's not overly short either. She's fairly average in that sense. Her manner of dressing is laid-back and not professional in the least. She wears interesting, artistic ensembles that may cause others to headtilt at times. Ally is very go-with-the-flow and she'll just put on what she feels like wearing at the moment. Personality: Ally's a sensible girl. Considering her Elemental gift, one might think she lives with her head stuck in the clouds, determined to carry out a fairy tale existence. That is farthest from the truth. She's a bit of an old soul, and her approach to love is at best actually very practical. It's something to be worked at and rarely is it what you see in the books and movies. It takes effort for a relationship to work, and accepting the flaws of others and flaws in ourselves. She's honest, though not to a fault. If she can weasel her way out of situations with a pretty white lie and a bit of charm, she's not above using it. She's friendly, if a little bit reserved at first; she is also very, very slow to anger. Almost passive, to a degree. Ally is incredibly patient and willing to help out others whether it involves her gift or not. She's not in your face about them because not everyone wants love, even if Ally thinks it's what makes the world go round. She'll help if it's wanted, try to appeal to a person that seems to be in need but she doesn't force anything, either. History: Ally James had a blessedly normal childhood, unlike many of the people she has befriended over the years and no doubt has yet to befriend still. She was born into a family that consisted of two loving parents and an older brother. They weren't without their problems, mostly of the financial sort, but there wasn't any tragic event marking her life forever. Her father, also an Elemental, was an English teacher and her mother a librarian. He was the hopeless romantic that wrote books and fell in love at first sight. She was the practical librarian that kept her feet on the ground. Ally turned out a comfortable mixture of the two. Her father passed away a few years ago, and her mother opened up a bookstore/cafe in Chicago. Ally works there, helping her mother out while trying to find out what she's really passionate about. She didn't inherit her father's interest in writing and she doesn't have her mother's fondness for books. Not to that extent, anyway. Her father's death hit her hard, since the two were very close. Luckily, she's got a good support system. Ally's biggest issue at the moment, aside from figuring out how to survive Chicago's bombings and Rift mucking, consists in trying to understand her mother's newest online dating hobby. You'd think a Love Elemental would understand this, but Ally's loyalty to her father makes that hard. Well, that and her mother hasn't actually found true love--just a man named Paco who likes playing the sitar on their old green couch.
Writing Sample: The building is big but not intimidating; a perfect slant of light hits the spacious windows, the perfect gift for an artist. Twenty stools or so are positioned in a circle around the studio, along with professional easels for each stool. Over to the side is a long wooden table displaying every color, paint brush, and color pencil known to man. She feels she’s in middle school again, where she didn’t know anybody and nobody knew her and it was the first time she was left with a large group of people who may or may not like her. Ally may not always seem as shy as she really is, but that is entirely due to her ability at faking it.
Ally plops her hardbound sketch pad atop the easel. Picking up a piece of charcoal, she stares at the blank page for a good while. It’s easier for her to do something when she’s looking at it. Still life is what she’s best at.
She presses the charcoal against the center of the blank sheet and then lets it fall artlessly. She does this again, and again, until a mental picture is born. Feet tapping on the footstool to a strange African song, lines form into shapes and shapes form into an actual sketch. At first it’s a lone bird on one side of the page corner, and then at the far opposite there’s trees and between the cherry blossom trees there’s a plaza and a vintage dress, along with a jukebox and a set of lips and whatever else pops into her mind. It’s really a meaningless jumble, a little bit of disorder but doesn’t hate it.
She does not love it, either.
Someday, she will find something that truly inspires her.
![[User Picture]](http://l-userpic.livejournal.com/101874167/28433291) | From: whatheytoldya 2010-06-21 07:17 am (UTC)
Francis Barnam -- Green Rift Application | (Link)
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About You - The Player Name: Riley Age: 21 Contact: L usually works. Past Role Playing Experience: None whatsoever. The Character Name: Francis Barnam Age/Birthdate: April 15th, 1755/355 Species: Angel *Type: Archangel Canon: Rift/Numberverse *Pre-existing powers: n/a *Rift Change, if applicable: n/a Livejournal: whatheytoldya Played By: Paul Bettany Icon: http://l-userpic.livejournal.com/101874167/28433291 Appearance: Since falling through a greenrift, Francis' appearance has changed considerably. The Fuchibarnamizakis put a lot more stock in the way that their soldiers look, and so he's managed to clean up a bit. His hair is shorter now, and has a reddish sheen to it. He's gathered a few more scars on his journeys, but the scars he had initially have mostly gone away, due to some surgery he had to get taken care of. His structure and face, beyond the scars, obviously haven't changed much. Personality: While Francis is able to drink with moderation now, he's even more of a bigoted asshole than he was to begin with. He's been quite brainwashed by the Fuchibarnamizakis, and fighting in World War Ever. He's also much more confident in his abilities; he's received a lot of training. History: Francis has spent the last hundred years fighting the endless war that was instigated when the Barnams interbred with the Fuchizakis (in numberverse's apocaverse). He has been training under Kasey Fuchizaki, and has spent very little time off the battlefield since his training began (after reconditioning occured). He has been sleeping in trenches, training day and night, and killing as many demons as possible. Almost every day is the same, and steeped in blood. There was about a 25 year lull, during which he married and sired two children, with a young Fuchizaki Angel of Knowledge. Her name was Megan/Kikyo, and they had a son (Paul/Ichiro) and a daughter (Morgan/Emi).
He looks good! Nothing like a green rift to shake things up.
You know the drill. :)
![[User Picture]](http://l-userpic.livejournal.com/107671483/28835879) | From: princerat 2010-07-08 06:25 am (UTC)
Part 1/3- New player. Hi. :) | (Link)
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About You - The Player Name: Morph Age: 25 Contact: prince.ratling@gmail.com. Past RP Experience: Never on LJ, played on IJ for 2 years, and before that random message boards/chatrooms for about a decade. 7 months since last RP. The Character Name: Saul Garamond Age/Birthdate: 26 (forever) 4/19/1972 Species: Wanderer Canon: "King Rat" by China Mieville Pre-existing powers: Hiding in plain sight/shadows, able to go unnoticed unless he wants to be (like a um, magic fucking ninja), supernatural strength, speed, agility. Stuck at age 26 forever, the age that his rat side was awakened. Can eat rotten food and not get sick. He's the Prince of Rats, which means he can command all rats to do his bidding. Rift Change: In his home universe, he had liberated all the rats under his command in a Marxist revolution, where all rats were judged on merit, no rat could be royalty, all rats worked equally, and he demoted himself to Citizen Rat, ridding himself of the responsibility of ruling. After the rift, he finds that his mere presence near rats has too much power over them- he can't talk them out of serving him, so he's stuck as an unwilling political leader. Livejournal: http://princerat.livejournal.com/ Played By: Ben Barnes Icon: http://l-userpic.livejournal.com/102336299/28835879 Appearance: Looks human- that's no surprise as his mother was a human and his father, King Rat, looked human. Saul’s 1.89m tall. The two years he's spent living like a rat have pared down his thickset frame to something more wiry than he remembers. He has dark brown hair and eyes, but his eyes and other features are almost always obscured by whatever shadows are near. He tends to let his hair and facial hair grow out for quite some time before he remembers to cut it. He thinks of his clothes like they were his fur, and might wear a single ragged outfit for months without thinking of changing it. These days it's usually a ripped-up gray band shirt (a Drum n' Bass DJ from the 90's of course), loose-fitting torn black pants and beat-up black sneakers. Of course it won't be those things that most people first notice when encountering Saul. Mostly, they'll notice that he smells like he's been hanging out in dumpsters and sewers, and that he looks dirty and homeless. Personality: Standoffish at first. After recent events he has a tough time trusting new people. Likes to have a few close friends rather than many acquaintances. Possesses both a conscience and a big heart, but likes to keep his emotions on lockdown, except righteous anger. Protective, loyal. Stubborn, confrontational when he needs to be. He has no qualms about stealing what he wants, but he doesn't want much. He will not kill unless he has no other choice. Back when he thought he was just a human, he was big into the Jungle music scene.
History: London, 1997. Saul's father had been murdered, the police thought Saul did it. King Rat, the monarch of all the rats in the world, slid in out of the shadows and broke him loose from his jail cell. Saul learned that he was King Rat's nephew, a half-blood rat. King Rat taught Saul to be a rat, to eat garbage, to squeeze into crevasses impossibly small, to leap across buildings, to pass through shadows and traverse rooftops at insane speeds- all silent, always unseen until he wanted to be seen.
King Rat soon told him of the Pied Piper, who once led hordes of rats and then human children to their doom with his flute. No rats witnessed the end of King Rat's encounter with the Piper- the remaining common rats of the world renounced King Rat as their lord and would not obey him. But the Piper could only play one tune at a time- Saul the halfling was immune. The solution was clear- the Piper must be stopped, and Saul was the only hope.
As Saul's rat side slowly woke in him, he began to discover that things weren't as clear as he was led to believe. King Rat wasn't his uncle. He'd ambushed Saul's human mother in an alley and raped her, leading to Saul's birth. The man he had believed to be his father, the man who raised him, was actually killed by King Rat. Saul was furious, but the Piper still needed to be stopped.
The final showdown took place in a Drum n' Bass club; Saul's friend Natasha had been kidnapped and charmed by the Piper's tunes and she was DJing onstage. The song she played had multiple tracks of the Piper's flute looped in, All the human dancers and animal combatants were charmed. Saul, too, was lost for a moment, then snapped out of it. Saul and King Rat defeated the Piper together. Saul still hated King Rat, and wanted vengeance. None of the common rats remembered what happened, so Saul told them that he alone defeated the Piper and King Rat was a coward. The rats believed him, and championed Saul as their new King, but Saul was uninterested in the power and responsibility and liberated all the rats from monarchy.
About You - The Player Name: Alexis Age: 17 Contact: ant122992@aol.com Past Role Playing Experience: I've only seriously played Miles and Bones of Star Trek, both only among friends. This is my first RP community. The Character Name: Miles Straume Age/Birthdate: March 18, 1977 Species: Human, thanks. Canon: Lost *Pre-existing powers: The ability, from a very young age, to hear the last thoughts of the dead - either eminating from the body itself or from interacting with objects a person was attached to. Livejournal: themaelstrom77 Played By: seeingrightly Icon: http://i907.photobucket.com/albums/ac275/seeingrightly/miles.jpg Appearance: 5'7" Chinese 30-something. Hair's black but graying fast, and he pretends it hasn't started to recede just a little too. Sparse facial hair - bit of a beard and mustache. There might be a bit more tummy than he'll admit to as well. Personality: Miles is kind of a dick but he's well-aware of it. Very dry sense of humor, usually the deadpan snarker of the group. Doesn't like to be involved in anything dramatic if he can help it, and would rather hang out as the sidekick if he must be a part of things. He can be pretty damn selfish, but he's always had to fend for himself. You know he likes you when he starts bitching directly at you instead of behind your back. He's never not grumpy. But even he knows that once he finds someone or something worth it, he'll stick around and be good. History: Grew up in California with his mother; they had a falling out when he was a teenager and she was dying of cancer. He had a ridiculous punk stage in those years with tons of piercings and hair dye and black nail polish; it was an identity crisis, because he wanted to understand why he could hear dead people. He never knew his father; his mom said the man kicked them out when Miles was a baby. Miles was hired a few years ago to work for some man named Widmore for a shitload of money; basically he got sent to this godforsaken island to talk to the bodies there. Some... interesting things happened during his stay. For example when they time traveled back to the 70s he met his father briefly. It's kind of a long story. But Miles and a handful of others got off the island and now Miles is ready to start a new life, though he doesn't really know what he wants to do with it. He'd found eight fucking million dollars worth of diamonds on the island, actually, but hasn't figured out how to legally exchange them for cash yet...
Writing Sample:
Miles really doesn't have a fucking clue what to do with himself. Before the island he'd been meandering aimlessly, trying to forget about the mother he deserted and the father who'd deserted them first while trying to scam poor, mourning folks out of their money for a bullshitted seance. It hadn't been the happiest time.
It'd been a bit better than his teenage years of course. Back then all he'd wanted was answers - who his father was, why he could talking to bodies, what was the meaning of life - and he'd tried to answer them in the stupidest fucking way possible. He'd gone and dyed and spiked his hair, painted his nails black, and pierced every orifice on his face several times over. The group he'd started hanging out with - Miles doesn't even want to know where they are now. Probably dead, most of them, and he really doesn't feel like having a chat with any of those bodies. He supposes he's lucky he got out when he did instead of buried himself deeper in the alcohol and drugs after his mother died.
He'd been terrified, when he got that phone call. They asked him if he wanted to see his mother one last time. Fuck no Miles did not need to hear her last thoughts about how she wished Miles had just come to see her one more time. No. And yeah he feels like a dick for never visiting his mother's grave... but he can't.
That's what scared him back into reality. He couldn't talk to his own mother - but other people wanted to talk to theirs, didn't they? So he barely graduated high school and went out into the real world scamming. It didn't matter if he actually talked to the person he was trying to, so long as he made it look real - that's why he invented that stupid ghostbusting machine, the one that vibrated and covered up the sound of him rifling through drawers for anything he could use as clues. It didn't matter if the family was disappointed in what he told them about their loved one. He got money.
(That one time where the father wanted Miles to tell his dead son that he loved him? The time Miles flipped out and told the guy he should have told his son in person? The time Miles gave the confused, sorry man his money back before stalking away in a hissy fit? Yeah, Miles doesn't like to talk about that client.
Miles doesn't like to talk about his ghostbusting much at all though, so go figure.)
And now that he's off the island? He doesn't know what the fuck to do.
About You - The Player Name: Ella Age: 22 Contact: lovelyrosethorns @ gmail -dot- com Past Role Playing Experience: 1+ year in the Rift. The Character Name: Rafe Age/Birthdate: 18/October 12th Species: Supernatural *Type: Werewolf :3 Canon: Rift canon Livejournal: ninetynineprobs Played By: Steven Strait. YES I know he is often used as Jacob Black for Twilight stuff but he's also perfect for my werewolf character too, okay? ;_; Icon: http://l-userpic.livejournal.com/102489971/28463075 Appearance: Rafe lives on the streets and he's well-equipped when it comes to protecting himself. You can tell right off the bat he's guarded, and he doesn't play around. He looks taller than he really is, and he also looks like he can take you on in a fight because he can. Rafe will fight dirty in it, too. Dark tanned skin, brown eyes, a scar right over his left eyebrow. He's used to wearing hand-me-downs and whatever he can find in dumpsters. Cut-off jeans and white tees, for the most part. He's got a tattoo on his left arm that no one but Rafe knows what it stands for. Personality: Rafe is an irreverent, reckless little punk. He'll be the first to crack a joke or make light of a situation that is otherwise deemed grave by everyone else. He'll pick a fight if he's feeling defensive but for the most part, he won't bother because caring isn't his style. He never, ever lets himself have serious moments with anybody. Much less let anybody get close enough to rasp through the surface. Emotional stuff belongs in chick flicks and Oprah and shit. If he feels that things are getting too real for him, he's falls back on defense mechanisms. That means snark, joking, and the occasional bullying. If it's getting to the point where he feels stifled, Rafe bails. He's a good guy, though. He's loyal to the people he considers part of his 'pack', he's honest about everything except when it comes to himself, and he's just trying to make it in a world that he views as dog-eat-dog. History: His name's Rafe. No last name because he doesn't know who his father is and he doesn't care because clearly, his father didn't either. He doesn't know anything about his ancestry or where he comes from and that's also something he doesn't need. Rafe's your typical eighteen-year old punk. He's lived in the streets for most of his life and he's never had a stable home. He was put in more foster homes than he can count; that is, until he was old enough to file for emancipation, which he did. He ran a band of thieves for a few years, and that almost landed him in jail at least two or three times. It's been a revolving door of social workers and Looney high teachers and the occasional friend that wants to help him. Rafe's refused each and every one. He's flunked senior year twice, not because he isn't smart, but because he doesn't apply himself. It's hard to get him to care. Or to admit that he cares. He's a lone wolf, literally and metaphorically, but once he decides someone belongs in his 'Pack' he'll do anything for them. He just won't admit he's the one that did it. Basically, he's a young kid that doesn't know how to interact with others in any way that isn't conflict.
Her name was Jen. Rafe always falls a little in love with girls that look like they won't give him the time of day. The more unmoved she became with him, the harder he tried to win her over. She had long legs and light brown hair and green eyes that always hurt whenever you looked into them. She didn't say much but when she did, he always remembered what it was she said.
Sometimes she'd sneak out of her room to join him up on the roof. The smoke from his cigarette would drift up into the sky. She'd wrinkle her nose, pretend she was going to leave, and later ask him to light one up for her. The first and only time he kissed her, she tasted of nicotine and something like goodbye.
Her father was a real prick and she never did talk about him. It worked well because Rafe never talked about his own father. There wasn't anything to say. Rafe would sometimes hear the yelling all the way across from his own shitty, one-room apartment. Jen had a mouth on her, she cursed like a sailor, never let anyone boss her around.
Rafe respected that. She was scrappy and she was resentful and he was all of those things, too. They'd smoke and drink and get high up on the roof and hate everything together. They'd pretend that they'd run away, make money in a big way, and never come back.
They moved and she never said why. Didn't leave him a note, much less a voicemail on the answering machine. She was just gone one day, no trace of her left on the apartment beside his. Like she'd never been there to start with.
No one's moved into the apartment since Jen and her folks left, and Rafe sometimes looks through the window, thinking maybe she'll come back again. He's trained himself not to care and she never does come back. They never do.
But sometimes he looks.
About You - The Player Name: Alicia Age: 16 Contact: fishspots@live.com Past Role Playing Experience: I used to play around on the invisionfree forums but it’s been a while. Recently I’ve roleplayed as Jim with a friend. This is my first livejournal RP community. The Character Name: James “Jim” Tiberius Kirk. Age/Birthdate: 28/2233 Species: Human. Canon: Star Trek AOS. *Pre-existing powers: He has advanced hand-to-hand combat training and rather good aim (with a phaser, at least). Previous exams suggest a genius level IQ. But he lacks any supernatural powers though he would like to say he has inhuman powers of seduction. *Rift Change, if applicable: The Rift, being ironic or cruel, has decided to make up for Jim’s loss of the Enterprise by giving him a rather impressive pair of avian wings. They are probably large enough to support a human in flight. If he ever figures out how to fly, that is. Livejournal: ocptmycpt Played By: Chris Pine Icon: http://i777.photobucket.com/albums/yy52/fishspots/JIM%20RP%20PICS/halfpast_icons9.png Appearance: Jim is what some (mainly, himself) might consider classically good-looking. He has medium blond hair, cut short enough that it isn’t a huge hassle to take care of in the morning so he can an extra five minutes of sleep. Boy will do anything for his sleep. He stands at about 6’0” and packs a good amount of muscle, though he’s still on the lean side, edging towards skinny. Jim’s shoulders are littered with a few freckles and he has a scar on his left leg from when he was five and tried to fly by jumping from a tree and was too embarrassed to let anybody tend to it. His most distinguishing feature is probably his bright blue eyes. When not in the gold command uniform, Jim’s all about comfort. T-shirts, hoodies, and jeans are his usual fare. Since going through the Rift, he’s acquired a new physical aspect. From her shoulder blades sprout giant avian wings. They’re a dusky brown along the back feathers, resembling a barn owl’s in coloring, and the underside fades to a creamy white. Personality:Jim has a personality that will either endear you to him quickly or make you want to punch his face in. And on rare occasions, perhaps a mixture of both. It’s not that he’s a jerk, it’s just that at times he comes off as one. Jim has a massive amount of self-confidence to the point of being cocky. He’s also quite stubborn and independent, with a ‘my way or the highway’ way of viewing things at time. He has a hard time accepting that he isn’t always right. Though he’s gotten better at it and more diplomatic over the years, he can still be maddeningly stubborn. It doesn’t help that he has a tendency of acting first and thinking later, often fantastically ruining things by not thinking about what he says. This hobby of thinking later applies to other aspects of his personality as well, and he’s horribly reckless and foolhardy. Despite these drawbacks, he has a heart of gold. Once you’ve won his friendship, Jim is fiercely loyal. He’s got something of a hero complex and would sacrifice himself for his friends (and, hell, complete strangers) in a heartbeat. Even enemies. He’s got a strict moral code and despite the fighting he gets into he’d rather take diplomacy over war any day of the week. Brave to the point of being rash, he’ll go to great lengths to do the right thing or help somebody out. Jim doesn’t believe in no-win scenarios, after all.
Though cocky, Jim’s also a friendly guy. He’s generally in a chipper mood and can strike up a conversation with just about anybody. He’s easy-going, and it takes a lot to excite genuine anger from him. His talkative personality and upbeat nature does make him somewhat obnoxious, however. A devoted optimist, he generally pisses the hell out of the more cynically-inclined. Jim’s always up for a good time, and though he may come off as the stereotypical ‘dumb blond’ on occasion, don’t underestimate him. The man’s horribly smart, able to think on his feet and come up with masterful strategies. But for all of his intellect and cunning, he can be as thick as concrete when it comes to the obvious. He’s lacking in the common sense category.
Jim’s rather charming and something of a flirt. He isn’t opposed to one night stands and flings, but he isn’t the sexist asshole some people think him to be. His moral code is still in effect even when it comes to random pick-ups at the bar. His partner has to be willing and he tries to avoid people who are completely hammered. Generally he makes it clear that it is a one night stand or a fling. Though it hasn’t happened in a while, when he is in a serious relationship, he doesn’t even consider cheating. Loyal to a fault, that Jim. Now if he could only get a certain someone to believe him…But that’s another matter entirely.
History:
Jim’s life started off, quite literally, with a bang. Winona Kirk went into a labor aboard the USS Kelvin, as it was being attacked by a mining vessel from the future called the Narada, under the command of a vengeful Romulan named Nero. Jim’s father, George Kirk, was first officer aboard the Kelvin, and when Nero ordered that the Kevlin’s captain take a shuttle and come aboard the Narada, he became acting captain. Nero killed Captain Robau and fired upon the Kelvin. Having no other options, George gave the order to evacuate the ship. However, the Kelvin was too damaged to send off the shuttles automatically, so to save the lives of the crew, George Kirk stayed behind to send the shuttles into space manually. Jim Kirk was born on Medical Shuttle 37 minutes before his father, having no way to escape into space, rammed the Kelvin into the Narada and died.
Winona Kirk had a hard time dealing with her husband’s loss. Instead of retiring from Starfleet and staying on Earth to care for Jim and his older brother, Sam, she began to spend more and more time out in space. The boys were left under the supervision of their Uncle Frank. Frank wasn’t too horrible of a guy and Winona did try her best to check in at the major holidays. Jim did extremely well in school and didn’t cause much trouble until he reached the age of nine.
Sam Kirk, four years older at thirteen, had never gotten along with their uncle. He resented Frank for trying to replace his father and constantly provoked fights with the man. At thirteen, he ran away, leaving Jim without a brother. Jimmy didn’t take the loss very well; he drove Frank’s prized Corvette (which had belong to George before he died) off a cliff to get back at the man he believed to have caused his brother to run away. From there, he was a troublemaker.
When Jim was thirteen, Frank, unable to see any other option, decided it might be best to send the boy to a farming camp for troubled youth on the colony of Tarsus IV. For a while, Jim did simmer down at the camp, but then a deadly strain of virus hit the crops of the colony, causing a major famine. The Governor of the colony, Kodos, ordered the deaths of 4,000 citizens to save the remaining 4,000. From there, the colony descended into madness, with people fighting for their lives. The horrible thing was that the Federation arrived early; the 4,000 deaths were pointless. Jim returned to his hometown of Riverside, Iowa, more wrecked than before.
About You - The Player Name: Frankie Age: 26 Contact: kleptomarnie@gmail.com (aim: kleptomarnie) Past Role Playing Experience: Well right here of course. Your friendly neighborhood averylongtime. The Character Name: Ryo Kanzato Age/Birthdate: 27 (December 12, 1992) Species: Human *Type: Wanderer Canon: Persona -trinity soul- *Pre-existing powers: Ryo has a persona, a supernatural manifestation of his psyche. Personae are very powerful entities that serve as the primary weapon of characters in -trinity soul and the game series from which it originates. Depending on the strength of the persona and its user, personae can (and have) defeat anything, including the gods. Ryo's persona, Cain, grants him the ability to fly, can be used as a shield and fires laser attacks at any distance. These attacks can become more powerful if built up prior to firing. Unlike the game series, where adults can wield personae without difficulty, there is an age limit for persona use in -trinity soul- that renders use after a certain age impossible, or deadly. Ryo is past this limit and must use persona suppressant medication to extend his life and maintain control of his persona. *Rift Change, if applicable: He can now use his persona without any problems. And since the player is lazy, he can English, now, too! Livejournal: ayanagichief Played By: Hideaki Ito Icon: http://l-userpic.livejournal.com/102582521/29074147 Appearance: Average height, lean frame. His black hair is medium-length and stops just beneath his jaw. Has a stern disposition. (He also wears wire-framed, rectangular glasses in canon, but due to the player's inability to find the ~right PB with glasses, we're gonna gloss over that.) Personality: Extremely cold, almost callous: not just impossible to know but not worth knowing, not worth talking to about anything but the big secrets he's so obviously hiding. In truth, Ryo is neither cold nor cruel. He's more reclusive than anything, a man with a heart buried underneath layers of trauma, grief and anger. He is never directly affectionate or kind to anyone, preferring to show his gentle side only when he's alone or in disguise. Still, hints of his gentleness slip through from time to time, making it hard to buy Ryo as a completely cold person—and making him all the more frustrating as a human being. It's clear he's a much better man than he presents himself to be, but getting him to be that person openly is as difficult as finding out just what it is he's hiding.
History: Ryo is the eldest son of Haruka and Shigeru Kanzato, two former scientific researchers who became famous storybook artists. Ryo was their only child for eleven years and was often left home alone due to his parents' work. The Kanzatos moved to the outskirts of Ayanagi City when Ryo was still a young boy. It was here that he befriended a girl named Eiko Nikaido—and here that he lost his pet dog in a hit and run. Mourning his dog in the forest, Ryo awakened to his persona, Cain.
Once his parents left their jobs as researchers and had more children, Ryo's life improved considerably. He was very protective of and affectionate towards his younger brothers, Shin and Jun, and his younger sister, Yuki. He and Eiko remained friends, Eiko becoming something of a "big sis" to the younger Kanzato children. There was a bit of romantic tension between Eiko and Ryo as teenagers, tension Eiko tried and failed to communicate to Ryo, who simply didn't get it. On the day Ryo returned from taking his entry exams in Kyoto, Eiko tried a more overt method to tell Ryo how she felt by asking him to accompany her to a fair. While Ryo agreed, he ultimately had to decline, as his parents also wanted to go to the fair and talk to Ryo in private.
During their conversation, Ryo's parents revealed to him all that they had done as researchers: namely, conducting unethical experiments on their boss' daughter, at their boss' request, to further understand the power of persona. They left their research after the girl seemingly fell to her death in the bay that borders Ayanagi City. It was by that same bay that Ryo and his parents spoke, and once they had revealed everything, this very same girl appeared in front of them. Their research had transformed her into a being with an incredibly powerful persona, one she used to capture Ryo's parents and strip them of their own personae. The process of stripping a human of hir persona often results in a gruesome "reverse" of hir body--a process Ryo had to helplessly watch happen to his parents. As he begged for the girl, Ayane, to stop, he heard a familiar voice behind him: that of his younger brother, Shin. Ryo tried to shield him from the sight, but Shin, scared for his parents, summoned his own persona to free them from Ayane. The impact of Shin's and Ayane's personae sent a shockwave throughout the city, causing severe damage to buildings and an epidemic of Apathy Syndrome, an illness that renders its sufferers little more than vegetables and may eventually lead to death.
Jun and Yuki were severely damaged during this incident. They fell under the care of a doctor named Keisuke Komatsubara. Komatsubara informed Ryo that his twin siblings were so injured that surgery could save only one. Without this surgery, both of them would die. He agreed to the surgery, letting Komatsubara transplant part of Yuki's brain into Jun's. He also agreed to let Komatsubara erase Shin's memory, as the sight of his parents' death had shocked him so deeply as to make him not unlike the Apathy Syndrome victims.
Once Jun was released from the hospital, Ryo sent his younger brothers to live with an aunt in Tokyo. He entered the police force in part to investigate why the incident by the bay happened, in the process learning Komatsubara was the man his parents worked for and that he harbored some interest conducting research on Shin. Figuring that Komatsubara had pressured him into operating on Jun and Yuki as a way to further experiment with the Kanzatos, Ryo attempted to kill him before he could get to Jun.
About You - The Player Name: Emily Age: 22 Contact: iluvroadrunner6@yahoo.com / iluvroadrunner6 on AIM Past Role Playing Experience: Here and paradisa, and other places. The Character Name: Shawn Spencer Age/Birthdate: 33 / Sometime in 1977 Species: Human *Type: Wanderer Canon: Psych / the end of 416: Mr. Yin Presents *Pre-existing powers: N/A *Rift Change, if applicable: Shawn is now becoming an actual psychic, and having violent visions of things that have either happened before or not happened yet. Livejournal: pwnspatrickjane Played By: James Roday Icon: http://l-userpic.livejournal.com/96532465/21434243 Appearance: Shawn is about medium height and build, with spiky brown hair. He usually dresses casually, jeans and a t-shirt/plaid button down and sneakers. There are occasions where he will take on a costume for a role and that can involve anything from wild eighties hair to skin tight rubber, but as a general rule, he always looks the same. Personality: Shawn is a complicated character, even at his most simple. Gifted with an eidetic memory, his father tried to groom him into a police officer by honing that memory and strong powers of observation. However, given the intensity with which Henry Spencer tried to force it on his son, Shawn just pushed it all away. He rebelled against everything his father was part of, not wanting to have any part of the lifestyle that his father led. What he couldn’t do, though, was deny the conditioning that his father had ingrained in him. As oppose to donning a uniform, however, he decided to pass himself off as a psychic. Shawn has worked in pretty much every job he could possibly find, allowing him to know a little about a lot of things, giving him a wide knowledge base to work with. That combined with a large amount of television viewing and Shawn’s natural eclectic stream of consciousness allows his brain to make rapid-fire connections without allowing his mouth time to process them. He combines references, jumps to conclusions that are steps ahead of the other people with him, and sometimes make no sense at all. Generally speaking, Shawn has a limited sense of responsibility—well, at least that he will actually acknowledge, and tends to like to go where the wind takes him as oppose to actually planning things out. He also tends to take the easiest way out of things which tends to get him into trouble more open than not. But at heart he’s a good person, and tries his best to do the right thing, even if it doesn’t seem like it at first.
History: Shawn Spencer was born to Henry and Madeline Spencer in 1977 in Santa Barbara, California. He became best friends with a boy named Burton Guster from a young age, and is dependent on him to the point where he can’t do anything without him. While Shawn claims to be closer to his mother, it is his father that has had the most influence on his life. Henry, a lifetime police officer, noticed Shawn’s skills for observation at an early age and forced his son to hone those skills through a series of challenges and trials. He also taught him skills like escaping from the trunk of a car, how to be a good shot, and other skills that would be useful to him, should he choose to join the force like his father. Realizing that was his intention early on, Shawn rebelled against that pressure in any way he could, eventually sealing that fate by getting arrested at eighteen for grand theft auto, with his father being the arresting officer. That did irreversible damage to Shawn and Henry’s relationship, as well as putting Shawn on a path that Henry disapproved of greatly. Shawn spent the next ten years wandering the western coastline working whatever job would have him and gaining whatever experience he could. He returned to Santa Barbara, but not after he heard that Henry had moved to Florida and was no longer living there.
His resentment of his father, however, didn’t stop him from putting the skills Henry had taught him to good use. In need of some money in a fix, he started calling in tips to the police department on cases based on just what he could discern from the nightly news reports. After calling in one too many accurate tips, he was brought into the station by Detective Lassiter as a suspect. When he realized that he might go down for something he wasn’t even remotely involved in, he decided to pass himself off as a psychic. To his surprise, the police fell for it, and then asked him to come in on a kidnapping case that the department was stumped on. Shawn very quickly realized that he could make a living off this, and went to his best friend, Gus, to be his partner on this endeavor. Gus was reluctant at first, but eventually caved in and came with Shawn on the case, and later became his partner when Shawn opened a private detective agency called “Psych.”
Over the course of the next two years, Shawn easily solved various cases for the Santa Barbara Police Department under the guise of being a psychic and building close relationships with the various groups there, especially Detective Juliet O’Hara. They seemed to be progressing towards some kind of relationship until he went to his high school reunion, and ran into his old high school flame, Abigail Lytar. He started trying to reconnect with her while working on his cases, and towards the end of the year they had a plan for their first official date when a serial killer set his sights on Shawn. A prolific killer, known as Mr. Yang, started leaving clues in order to entice Shawn into playing his game. When Shawn started to get too close for comfort, Yang kidnapped his mother and held her hostage so that Shawn needs to not only catch the killer, but save his mother. In the end, he is successful and makes it back in time for his date with Abigail.
About You - The Player Name: Alexis Age: 17 Contact: ant122992@aol.com Past Role Playing Experience: I've played Bones and Miles among friends, and now I play Miles here: themaelstrom77The Character Name: Leonard "Bones" McCoy Age/Birthdate: November 24, 2227; 33 Species: Human *Type: Wanderer Canon: Star Trek XI (reboot) *Pre-existing powers: Nothing supernatural or superhuman, though he is a highly acclaimed doctor. Oh, and the power of snark and eyebrows of doom. *Rift Change, if applicable: McCoy's sort of become his own human tricorder (the technology he relies on to practice medicine). If he was thrown into the 21st century, the change in technology might prevent him from continuing to practice medicine. But the rift has allowed him to essentially scan a person himself to find out what is wrong with them. It's not a visible change, but rather, he can look at a person and determine what needs to be fixed, physically. Therefore he can keep on being a doctor. Livejournal: allivegotleft Played By: Karl Urban Icon: http://i907.photobucket.com/albums/ac275/seeingrightly/boneshuh.jpg Appearance: McCoy's just over six feet tall and rather broad-chested and -shouldered. He's not a small guy and can stand his ground if need be, though he tends not to promote physical violence, of course. He's got hazel eyes and dark brown hair which he parts neatly, though it tends not to stay that way. He's an attractive guy, though he doesn't usually present himself that way, and it's usually a sneer plastered to his face. Good luck making the guy smile; you'll probably find the eyebrows of doom aimed your way instead. This guy would win a gold medal for forehead aerobics. You won’t find a single scar on the man’s body, because before McCoy himself, his father was an even more meticulous mama bear of a doctor, if that’s imaginable, so every little paper cut was regenerated back to new. When out of uniform, McCoy sticks to comfortable clothing – jeans and t-shirts and the like. He always wears a silver ring on his left pinky finger in memoriam of his father, who it belonged to. Personality: McCoy is a bastard. On the outside, at least – he’s one of those crunchy exterior, sweet chocolatey center kind of people. He’s brash and rather quick to judge and gets stressed out easily. Don’t bother him on the job or insult someone or something he cares about if you don’t want your head bitten off – McCoy will not raise a fist to you unless you seriously, seriously piss him off, but he will defend himself effectively and he’s not afraid to let loose cutting words. But he also tries to act like this even towards the people he likes – he can’t go around showing the Enterprise crew his soft side, or they won’t listen to him, so despite the utmost respect for Spock and, well, and Jim too, McCoy is probably rudest to them out of anyone on the ship. It just means he loves them the most. Of course, this Georgian boy is also full of Southern hospitality and he’ll be sure to let you know his mama raised him right. He might not enjoy behaving cordially and professionally sometimes, but if it has to be done he will do it. And complain under his breath the whole time. All in all, it’s best to be on McCoy’s good side. If you are, he might not exactly show it in his actions toward you, but if someone else says something about you they’ve got another thing coming to them on McCoy’s behalf.
History:
McCoy’s childhood is nothing special. He grew up on a farm in Georgia with his parents and many animals. His father was a doctor and his mother is still a teacher. His favorite thing to do for much of his youth was to ride horses. McCoy took after his father early, and knew for most of his life that he was going to be a doctor too.
While McCoy was in med school, he met Jocelyn. They fell for one another hard and fast and got married soon after graduation. Things were good at first – Jocelyn was a sweet girl and didn’t deserve the corruption their relationship went through. They tried for a child during that first year or so when they were still happy, but didn’t succeed – which was probably for the best.
Shortly after McCoy took over his father’s medical practice, upon graduation, David got sick. The disease which struck him was brutal and unforgiving – and worse, there was not yet a known cure. McCoy worked his ass off, trying to save his father’s life. David begged, after more than a year of suffering, to be brought to peace. His son struggled and fought with him for weeks before McCoy allowed David to take his hand and help him touch the hypospray to his own throat. McCoy helped his father end his life.
Less than two months later, a cure was found.
Jocelyn asked for a divorce about a half a year after that. While she understood that her husband was suffering, she was as well – in his despair McCoy had completely neglected her for too long. They don’t talk anymore, but years later McCoy is sorry for how he treated his ex-wife and hopes she’s doing well for herself.
He was certainly bitter shortly after signing the papers, however. McCoy had nowhere to go, as Jocelyn took everything in the divorce but his medical practice – and he’d managed to run that into the ground on his own while his father was ailing.
So he turned to Starfleet. Despite his aviophobia, yes.
On the shuttle to Starfleet Academy he had the displeasure of meeting one Jim Kirk, who promptly affixed himself to McCoy’s side forevermore, as well as graced him with the nickname “Bones”. During his third year at the Academy, a distress call from Vulcan was placed. McCoy was stationed on the starship Enterprise – the newest and “best” of the fleet – and promptly snuck Jim, who was grounded for cheating on the unbeatable Kobayashi Maru test, onboard with him. This risky decision enabled Jim’s heroics. Vulcan itself was lost, but Earth was saved, and the Narada, a Romulan mining vessel from the past, was defeated. During this process, McCoy was made CMO of the Enterprise. When captaincy was officially handed over to Jim, McCoy was, of course, his only choice for CMO. For three years the Enterprise and its new crew roamed the stars, until one away mission gone wrong when McCoy fell through a Rift looking for Jim, who had done so earlier.
About You - The Player Name: Dis Age: 26 Contact: flauros AT oath DOT com Past Role Playing Experience: five years The Character Name: Flauros AKA Allen Schreiber Age/Birthdate: 8,000+ looks to be in his mid-twenties. Will claim that his birthday is August 11th, 1982 Species: Wanderer *Type: Demon-wanderer (if this is not okay, perhaps I can have the rift turn him into a human?) Canon: Original character *Pre-existing powers: Common abilities of an angel, fallen, or not: Super speed, strength, agility, endurance, and durability. Flauros relies more on the strength and endurance aspect of this spectrum. He also has heightened senses. Shape shifting - As is with all of the celestial beings of the story, Flauros can shift between human to animal (a black leopard) to demonic form at will. Hail of fire - An ability that allows Flauros to summon fire from the sky. This ability is strongest when he's in his demonic form. Fire Breath - An ability that allows Flauros to (quite literally) vomit fire from his mouth. - (only works in his true form, so gone.) Teleportation - Self explanatory Tongue Possession - Flauros has the ability to possess the tongue of certain people, and cause them to lie. This ability doesn't work on everybody though. Note: A permission meme will be done with this character. *Rift Change, if applicable: He's going to lose his ability to transform into his true form, plus he's going to be a touch more honest. Livejournal: very_bad_advice Played By: Alex Lunqvist Icon: http://l-userpic.livejournal.com/93806103/18579150
Appearance: In his human form, Flauros is 6'2” tall, and weighs anywhere between 190-210 lbs. He's in shape, and has the physique of a male model. His hair, often light brown, or dirty blonde, is worn short most of the time. He has blue eyes which shift to a fiery red color when he wills it. Dress wise, Flauros prefers to wear pants, suit jackets, clean jeans; basically he likes to be well dressed. When he walks he tends to carry himself with a sense of purpose, and pride. His mannerisms while talking to someone in person could be seen as mischievious. He gives off the impression that he's listening to the person, but his subtle actions speak otherwise (he smiles too much, leans in too much, etc)
Personality: Flauros is a dick. That is all.
At the offset Flauros seems to be rather immature; so much so that when he reveals that he used to be a general, people don't believe him. At the core, Flauros is a demon who loves to joke around when he's not taking something seriously (which is almost never.) However, when Flauros does receive a personal assignment he will actually straighten up, and keep a reign on his dark humor. Although Flauros may appear to be a friendly demon; he's not. He despises humanity, and wants to cause them harm. He usually does this by offering people horrible advice, and hopes that they listen to it. Flauros also has the ability to possess a person's tongue and cause them to lie and blaspheme. He uses this ability to ruin people's lives.
Despite the dark humor that Flauros has, there is a side to him that becomes angered easily. When things do not go his way, he all but throws a tantrum (much like a little child.) He also has a fear of large triangles, but this phobia is not entirely unfounded. When Flauros is summoned into the triangle, he loses his ability to lie, and must speak truthfully. He will speak the truth concerning the past, present, and future; but conjurers are forewarned that once he is summoned he may not shut up.
There are a few miscellaneous aspects to Flauros' personality. He likes to watch Disney movies; is fond of kittens; lies constantly; and nick-names everyone he meets after a food product. He will also create fake advice columns. These usually consist of 'someone' writing to 'Allen' with some really outlandish problem, followed by 'Allen' giving said person really bad advice.
About You - The Player Name: Morphetamine Age: 25 Contact: prince.ratling@gmail.com Past Role Playing Experience: Heeeere and other places some time ago. I play princerat The Character Name: Rain (Jaci North) Age/Birthdate: 20 years old. Nov. 1, 1989 Species: Human *Type: Wanderer Canon: OC *Pre-existing powers: Just a regular human unless she's on vampire blood. She's been trained since she was 15 to fight with hands, feet, guns, knives and swords. When she takes her doses she gains increased speed/strength/reflexes, so she's used to fighting like that as opposed to "sober." No actual magical powers. *Rift Change, if applicable: Ability to make small storm clouds appear where she wants. (NOT large-scale weather changing). Also, the knitting needles she brought through got Rift-enchanted. They just... knit fast. They're not weapons. Livejournal: corpsedisposal Played By: Rachel Dashae Icon: http://l-userpic.livejournal.com/103098958/29551654 Appearance: Roughly 5 foot tall, and skinny. Long long long black hair, green eyes, pale skin. Personality: Rain is a bit off; a result of the combination of her troubled past, her life isolated from the outside world, and the fact that she's addicted to vampire blood (In her world, drinking the blood of a vampire gives a human super strength, reflexes and speed. It's physically and mentally addictive but not on the level of, say, heroin or crack. Vampires have kept this knowledge mostly to themselves-- it's not a street drug like in True Blood). She likes corpses better than people (except Daniel, and he's undead so that doesn't count, and possibly she likes the Family). She's emotionally weak and impressionable (and looks and acts younger than she is), and uneducated though not stupid. She loves brootal true kvlt metal. She's dramatic in a stereotypical goth sort of way. All her mannerisms come off as if they were learned from tv and movies (they are). She lives in a cult, and is used to being well cared for in exchange for her services, which can come off as a bit spoiled. She's used to having a daily routine planned out for her down to what she eats and when she sleeps. She's never been outside the compound for more than a week at most, and usually that's to go threaten or kill someone. She's a great pickpocketer and knitter. She hates it when people touch her, unless they have her express permission. Except Daniel-- he's always got her permission. She does not shut up about how wonderful Daniel is. History: Rain comes from an alternate universe where vampires were revealed to the world at the start of the Cold War. The resulting civil wars and riots plunged the global economy into chaos for twenty years. In the 70's, vampires were recognized as people in a resolution passed by the UN and in some countries they were given citizenship rights. Vampires are people, not monsters. Now in the present day, history's a bit off. The USSR still exists, and the Cold War's still going, for example. Technology is 20 years behind, and the world's population is half of what it should be. Music, however, matches up pretty well with our own. Rain started out life as adopted baby Jaci North. As a child, she looked up to her big brother Seth (her parents' only biological son) and followed him wherever he went. Seth was an avid hunter, so even at age six, so was Jaci. At age ten things start to get a little blurry. Seth is killed in a hunting accident, and Jaci's parents seem to blame her. Her mother drinks herself to death, but not before her father becomes horribly abusive. At age 14, she runs away from home. A boy on the streets tries to touch her; he ends up bludgeoned to death. Now, a barely-fifteen year old girl with an interest in the macabre and a problem of what to do with her very first dead body might see a man who offers her a new life as some sort of dark Saviour.
Enter Daniel, the vampire head of a cult known only as the Family. He has small compounds scattered across the US, Canada, and Mexico. The cult itself is a means to have an army for his ring of organized crime. Mainly, he controls the flow of cocaine across all of North America. That night on the street he offers her a Family and a home. He offers her the training and super strength from vampire blood so that nobody can ever touch her without her permission again. He offers her knowledge-- how to properly dispose of corpses so that she'll never be put in jail for someone else making the mistake of trying to hurt her. He offers her immortality by promising her that he'll turn her into a vampire when she reaches age 25. And all she has to do is agree to be his little soldier, and be loyal to him for the rest of her life. She falls completely in love with Daniel and agrees of her own free will. Daniel renames her like he does with all of his pet humans-- he calls her Rain.
At each compound are about three vampires that work for Daniel doing night surveillance and supervising the humans, no more than ten humans aged 20-25, and no more than twenty humans aged 13-19. The older group teaches the younger group all the tricks of the trade like combat, stealth and crime scene erasure. They feed the vampires on the compound, and take care of the majority of day security, as well as cleaning and cooking. They leave the compound only for specific missions. Each human was recruited at no older than age 15, and all were homeless. Each human has been told either by Daniel or one of the higher-up vampires that recruited them, that at age 25 they'll be turned into a vampire. No human stays at one compound for more than five years, and none of them ever see the newly turned vampires ever again. They're told that getting used to being a vampire takes at least a decade.
The truth? The newly turned vampires are repeatedly harvested and ultimately completely drained to make the vials of blood that the human servants are addicted to. None of the new vampires are allowed to live very long, and certainly not outside the vein farm. After all, why would a man so consumed with power and wealth want to share it with so many other immortals? Not all vampires are monsters, but Daniel is. Rain has no idea.
Now Rain is age 20, living at the compound that is the heart of the US operation, in the deep woods of Wisconsin. It's a large Victorian-style mansion, with a vast basement, and a huge garage full of vehicles including two Mack trucks full of coke. The night before, Daniel deigned to visit their compound to boost morale. That morning, all the vampires retired to the basement and went dead for the day.
At 8am, the humans Ray and Aidan reported something amiss on the radio while patrolling the grounds. It was no secret that the cops were after the source of the coke, despite hefty bribes spread across law enforcement. It wasn't even surprising that they'd found this node of the operation. What was surprising is that two vampires dared to defy Daniel, were detectives and had been watching the base at night to gather evidence. They knew Daniel was there, and it was today that they informed the human officers to make their move.
At 8:30 am, shit went down. The humans divided evidence among them, flushed what they could, and scattered, stuffing vampires and humans and drugs and weapons among the available vehicles. Some didn't make it out.
And Rain found herself driving one of the coke trucks down the highway, vamp blood fueling her, listening to Nattefrost on the CD player scream angry words about rape and death, while the bullhorns and sirens behind her screamed for her to pull over.
About You - The Player Name: Frankie Age: 26 Contact: kleptomarnie @ gmail . com Past Role Playing Experience: Right up in this hiz-ouse. The Character Name: Assistant Counselor Shinjiro Nodate Age/Birthdate: 40 (unknown) Species: Human *Type: Wanderer Canon: BOSS *Pre-existing powers: Irresistible charm None *Rift Change, if applicable: He is now a love elemental, having the capacity to detect and control love-related emotions to a small extent. He cannot diminish what's already there, nor can he conjure what isn't there. People who come to him seeking a way to fall in or out of love are out of luck. This rule also applies himself, with a side-effect: if he tries to make someone fall in love with him (and he will try), the attempt will backfire, causing that person to hate him. This isn't permanent. Once the moment has passed the person will feel the same way about Nodate as before. The best Nodate can do for others is to help them be more accepting of their feelings, so that they have the courage to deal with it accordingly. Livejournal: ladys_free Played By: Yutaka Takenouchi Icon: http://l-userpic.livejournal.com/102960681/29408233 Appearance: By appearance alone, Nodate has earned his identity as an office heartthrob. He's a dapper gentleman with a simple but impeccable sense of style, favoring black suits with the occasional pinstripe and vest, and ties that are not too flashy. His short-cut black hair is stylish without being outlandishly so, and he keeps good care of his mustache and soul patch/goatee. He is of average height and lean build--not a man with a noticeable physique, though he wears the hell out of a suit.
Personality: Nodate has the charisma and confidence of a natural leader. His cool makes him admirable to men and women alike: a classic example of a man people want or want to be. Thing is, there are plenty people who haven't fallen for his act and never will no matter how hard he tries. And heaven knows he tries. Nodate's a persistent man, a patient man. His unflappability is a strength in the tense and dangerous situations he finds himself in at work; but in the arena of love, his unflappability is a tremendous flaw.
An ardent and unapologetic womanizer, he frequently makes a show of himself to impress the opposite sex. While this has gained him quite a few fangirls (and one fanboy), this has also made him a source of great irritation to others--especially to his classmate and colleague, Chief Inspector Eriko Osawa. Nodate rarely if ever acknowledges rejection. He continues to hit on women who are not interested in him. However, though he may be a womanizer, he does not regard women differently as professionals than he does his male colleagues. In fact, he seems to have more confidence in their competency than anyone else. The premise of his canon hangs, in part, on his unwavering confidence in Osawa's ability as a detective and as a leader in the face of skepticism.
Nodate may not be as expert a profiler as Osawa, but he is an expert judge of talent. He knows who and what will get the job done and knows where best to deploy his subordinates. His decisions are rarely, if ever, wrong. Still, it is hard to take Nodate seriously as a professional due to his absurd personality, an image he does nothing to debunk by making decisions based on personal desire (for example, refusing to let Osawa fire an absent subordinate due to his crush on her). That being said, Nodate is actually competent as a leader and as an officer. He may not show that while he's trying to hit on women, but in briefings and some one-on-one conversations Nodate is professional and perceptive.
Nodate may seem like a man who's as easy to read as a book, but the truth is Nodate can be as secretive and deceptive as Osawa. He doesn't always tell others what he is thinking and has strategic reasons for doing so. So while he may seem, on the surface, a man who can't be taken seriously, the truth is Nodate didn't make it as far as he did on charm alone. He knows when to have fun and when to be serious--and when he is serious, he is also competent and authoritative.
About You - The Player Name: Riley Age: 21 Contact: L works usually. Past Role Playing Experience: It's personal. The Character Name: Carlos Garcia Age/Birthdate: April 23rd, 18 Species: Supernatural Human *Type: Gravity Elemental (basically he can fly and make things heavy/light) Canon: n/a *Pre-existing powers: n/a *Rift Change, if applicable: n/a Livejournal: captain_omega Played By: Durval de Lima Jr. Icon: http://l-userpic.livejournal.com/96143787/24394690 Appearance: Watch him sport his scant facial hair and his head hair that is just a bit too long and awesomely floppy. This is because he is awesome and you better not forget it. Sure, his hair is brown and his eyes are dark and his skin is too. But do you look as awesome in spandex as he does? Didn't think so. Sure, he's got rings under his eyes from not sleeping enough. But he's buff. Sure he's not incredibly tall. But he's dark and handsome. Also, he stole your girlfriend. He dresses down – hoodies, t-shirts, and jeans. This is mostly so he can rip his clothes off and fly off and be Captain Omega. Who is even more awesome than he is, if that's even fathomable for you. For starters? He can fly. But right. We were about to talk about his wicked costume. And yes, he made it himself. So, first of all – the mask. The mask is the most important part, obviously, because who the hell wants to know that some seventeen-year-old, no matter how awesome that seventeen-year-old is, is protecting their city? So it protects his identity and keeps him from getting, yanno, dead. Blue and silver are his colors, and he doesn't have any shitty animal theme. No, it's just futuristic. The mask is a tie around mask – not because it's easier to make or anything, but because it looks cool. Dark blue, bordered with silver. The suit itself is just a standard spandex superhero suit with a giant omega on the front. Because that's just what you gotta do, man. Personality: For starters, Carlos is a hell of a braggart. He done something good? You gonna hear about it. He not done something good? You still gonna hear about how awesome he is. Well, that is, if he's awake. He spends most of the day sleeping because he's busy defending the city from the forces of evil at night. Well, mostly protecting people from getting mugged and shit, but same difference, really. He's saved lives, okay? Unfortunately, he can't actually use that excuse with his teachers because a superhero's secret identity is important, but well, it's pretty awesome getting to talk about how awesome Captain Omega is, getting to hear people agree, and knowing really, you're complimenting the hell out of yourself, and no one gives a fuck. Of course, he's Captain Omega. He can do what he want. He has a very clear sense of morality. He knows what he think is right and he knows what he thinks is wrong. And he's pretty inflexible about that. He really doesn't care as much what you do in your personal life, but when you're hurting other people, you've crossed the line. And Captain Omega's gonna take you out. And not to prom. But mostly, he's pretty laid back and chill. It takes some serious evil to get cracking on him. Or something. Whatever. Just don't press your luck too far.
History: He's had a pretty normal childhood. Both of his parents were available and there for him. He's from an upper-middle class family, so has never really wanted. His mom, however, teaches at Looney High, which is a source of great embarrassment for him, as apparently she's a "hot teacher." He's learned to deal with that, though.
Starting in about third grade, however, he started becoming pretty obsessed with superheroes. His dad had an old DC collection, and so naturally he gravitated towards Marvel the moment he developed the teenage contrarian nature. X-Men is his favorite series, and thanks to his father's indulgence in his geekery, he has a decent collection.
About when he turned 15, he started learning about his powers. It took him a good 2 years to be able to master them, but he's got them under almost complete control now. He's not really aware of the supernatural community, which is pretty epic, considering his father is a teme and he goes to Looney High. But whatevs. The moment he figured he could get away with it, and not die or something, he donned the silver and blue suit he'd been working on forever.
The name Captain Omega? Doesn't actually mean much to him. It just sounded cool.
But so yeah. His entire motivation for being a superhero? Nerditude. Sheer nerditude. Besides, he thinks he's a mutant, so he kind of thinks it's his destiny.
Writing Sample: "Wake up!"
He doesn't understand why the apple is talking to him. He stares at it a few moments longer, squinting.
"Wake up!" it repeats. This time, it smacks him upside the head.
"Mrglphhh?" he says, blinking slowly as the classroom came into focus. The light hurts. And he was asleep. Again. He groans, pushing himself into a proper sitting position, and wipes a substantial amount of drool off his face.
"Carlos," the woman says, crossing her arms and staring at him. "I've heard of senior slumps, but this is starting to get ridiculous."
This is definitely going on the list of things he doesn't want to deal with. "I've got the equations memorized, it's totally cool, whatevs," he mumbles.
"Carlos," the woman says again. "This is your English class."
Well, now doesn't he feel stupid. Oh dear. That is a pink slip of paper in her hands.
"I didn't want to do this..." she starts, shaking her head.
"Then don't?" he says, with a big smile. Smiling always helps.
"I can't just keep letting you sleep in my class," she says. That's no fair. Here he is, saving little old ladies from breaking hips every night, and she's worried about a little sleep here and there.
"Whatevs," Carlos says, reaching for the pieces of paper. "It's cool."
His mother is going to kill him.
About You - The Player Name: Rachel Age: 19 Contact: nerdswereright@yahoo.com ; whiskeredwolven on AIM Past Role Playing Experience: here, other less awesome places The Character Name: Debra Morgan Age/Birthdate: late 20s Species: Human *Type: Wanderer Canon: Dexter *Pre-existing powers: None *Rift Change, if applicable: The police-issue gun Deb normally carries is now a gun that never runs out of bullets. Livejournal: fuckinpenguins Played By: Jennifer Carpenter Icon: http://l-userpic.livejournal.com/103081974/29538776 Appearance: Though fairly tall at 5'8", Debra is incredibly thin and probably weighs about 90 lbs wet. This may have something to do with how frequently she works out, but she's also the type of girl who can eat an entire pork sandwich and a box of Twinkies and not gain a pound. Deb's hair is reddish/brown, about shoulder-length, and she has large, hazel eyes. Her features are angular and quite expressive, though said expression is usually one of disdain. Deb is a tomboy, so you won’t ever catch her in a dress, but she does dress fairly well - although her appearance tends to deteriorate over the course of the day thanks to the long, over-caffeinated hours she tends to keep.
Personality: One of Deb’s most noticeable characteristics is her mouth, which tends to spit out swearwords almost turrets-like. Though in no way a false trait, it is one of the many ways that Deb tries to fit in as one of the guys – seeing and raising the vocabulary of the Miami Metro Police Department. As a woman in a male-dominated field, Deb has had to be fierce, determined, and at least as smart as her male peers – and lucky for Deb, she’s smarter than most of them. She tends to follow her instinct when it comes to solving crimes, and it often serves her well. Though very driven in her career, Deb is most loyal to her friends and family. While it can be difficult to get close to Deb, once she trusts people she will protect them with everything she has. She is caring, and although she has a wry sense of humor, she can be incredibly kind.
In terms of romantic relationships, Deb seems to be doomed, to say the least. Two of her former boyfriends have ended up dead, one nearly that, and almost all of her relationships end tragically. This is, at least in part (no one can blame Deb for one of her boyfriends being a serial killer, really), due to how much of herself Deb pours into a relationship. She has trust issues like none other, but when she lets someone in she lets them in completely – something that has been her downfall more than once. But despite her distinct lack of luck, Deb does not give up hope for some kind of happiness. Though she has a tough exterior, she is not afraid to show her affection, whether it be for her brother Dexter or any of her boyfriends. She may be afraid to fall in love, but she allows it to happen when it does. She is honest almost to a fault, and rarely wavers in the decisions she makes. Her greatest weakness is, perhaps, her need for male approval, the kind of approval her father never gave her.
History: After her mother’s death when she was twelve years old, Debra Morgan spent most of her childhood and early adulthood trying to win the love and approval of her father, Harry Morgan. To her extreme disappointment and initial resentment, most of his attention ended up going to Dexter, Deb’s older foster brother. The two of them bonded in a way Debra and her father never could, but this didn’t stop her from trying. Although by this time he had already died from apparent heart problems, Debra eventually became a cop like her father. She used this to feel closer to him even after he died, believing it was something he would have been proud of.
After a year as a rookie at the Miami Metro Police Department, Deb spent two years on the vice squad, frequently going undercover as a prostitute. In 2005, however, she was moved to homicide, her father’s old department and the same place her older brother Dexter Morgan worked as a blood spatter analyst. Initially, Deb butted heads with the department’s Lieutenant, Maria LaGuerta, struggling to prove herself and get past her lack of confidence, which frequently underscored her ability to do good detective work. Over time, however, she proved herself worthy to be where she was.
Deb spent her first year in homicide trying to solve the case of the Ice Truck Killer, a serial killer who drained the blood of his victims and left body parts in plain sight. While Deb was working on solving this crime, she also began dating a man named Rudy, a prosthetics doctor she met while interviewing one of the Ice Truck Killer’s surviving victims. The two grew very close and Deb eventually fell in love, feelings that seemed to be reciprocated by Rudy. As it turned out, however, Rudy himself was the Ice Truck Killer – and his goal in dating Deb was a ploy to get closer to Deb’s foster brother and Rudy’s real brother, Dexter Morgan. Just after Rudy proposed to Deb, he then kidnapped her in an attempt to lure Dexter into finding out the truth about the two of them. Had Dexter not saved Deb by killing “Rudy,” she would have been another of Rudy’s victims.
About You - The Player Name: Alexis Age: 17 Contact: email: ant122992@aol.com, AIM: ant122992, lj: seeingrightly Past Role Playing Experience: themaelstrom77 and allivegotleftThe Character Name: Meggie Lila Age/Birthdate: Seven/January 3, 2003 Species: Supernatural human; Wanderer as well? *Type: Sound elemental. Canon: An alt!Chicago, in which powers are typically received much earlier, usually at a traumatic moment. *Pre-existing powers: Though she doesn’t understand what she’s able to do and has little control over it so far, she technically takes sound waves and morphs them with her mind. She changes the sounds around her into what she wants to hear. Typically she’s got some sort of simple tune playing around her, one she can make without much focus. And when she gets angry she creates screeching noises which have, in the past, caused permanent damage to a few unlucky eardrums. She uses the power, in those situations, to get what she wants and needs someone to teach her that that’s wrong. *Rift Change, if applicable: When Meggie falls from one Chicago to another, she gains a greater control over her power. It’s nothing major – she still needs to be taught a hell of a lot – but if she focuses hard enough she can recreate songs she’s familiar with out of the sounds around her, instead of just simple melodies. Livejournal: singsing_a_song Played By: Elle Fanning Icon: http://i907.photobucket.com/albums/ac275/seeingrightly/elleyay.jpg Appearance: Meggie is a little girl. She’s got light light blonde hair, blue eyes, and very pale skin. She has a huge grin that shows off her teeth – some of which are missing or growing in. Meggie often wears her hair in pigtails – if she has someone to put her hair up for her – and she loves to wear pink. Personality: She’s a sweet kid – really, she’s just lonely – but she can be manipulative because of her power. Meggie attaches to people very easily, but also gets offended and threatens quickly. She’s flighty when it comes to her emotions, both because of her age and because of her tumultuous past. What she needs is someone constant, who won’t get sick of her or get rid of her, and she needs to be taught to use her powers for good. But when she’s not upset she’s your average seven-year-old girl. She loves pink and hearts and flowers; Meggie is painfully girly. She loves drawing and coloring and painting. Though she can create music, she also loves singing. Sesame Street is positively her favorite show. In theory, she’s a dog lover, though she’s never really been around one, so it might not end well. If allowed, she would eat breakfast for every meal – waffles with way too much syrup and orange juice. But she’ll need a bath afterwards.
History:
Meggie was born Margaret Lila Larson to Sandra Larson on January 3, 2003. Her father, Michael Connors, was an air elemental, though he never let Sandra know this. Their relationship was short, and he left Sandra shortly after she found out about the pregnancy. The first four years of Meggie’s life were spent in a cheap apartment in New York City. Sandra was an honest, hardworking woman who wanted the best for her daughter. What happened the first time she brought a man back to the apartment wasn’t her fault at all.
The demon raped and murdered Sandra. When Meggie woke up to screaming, she climbed out the window to hide on the fire escape, as her mother always told her to do. The screaming seemed to follow her though – Meggie was somehow producing the sound herself, though her mouth was closed. The noise alerted the neighbors; by the time the cops showed up it was too late for Sandra, but Meggie herself was safe from anything the demon might have done had he gotten to her.
She spent the next three years in foster homes. The issues were often not the fault of the families Meggie was placed with – she wasn’t mistreated. But she was special from that point on. Sometimes the families couldn’t understand, couldn’t handle it. Other times Meggie got fed up and threw temper tantrums; on more than one occasion she caused permanent damage to the ears of her “family” members. She grew lonely and somewhat manipulative over time, untrusting of the new families and reclusive. She was schooled during those three years and learned well enough, though she never stayed in one place long enough to make and keep friends, and she never trusted new “siblings,” so she doesn’t have great experience with befriending other children.
A social worker was driving Meggie to stay with a new family – one with experience when it came to gifted children. However, a Rift opened up in the middle of the road, destroying the car and the social worker and sending Meggie to this Chicago.
Meggie’s come to be independent, but doesn’t necessarily want to be – she’s afraid. But now that she’s somewhere new, she’ll be eager and cling to anyone remotely kind to her. All she knows of her past is that her name is Meggie Lila – incorrect, but essentially her legal name at this point – and when her birthday is and that she doesn’t have a home or family. But she’d like one here, in what she’ll see as a brighter, shinier Chicago than her own.
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